MorphOS 3.10 to be released in a week!
  • Order of the Butterfly
    Order of the Butterfly
    Posts: 165 from 2004/11/18
    I confirm he has never announced any release date. But we have eaten à good "choucroute" ;-) i was at amiga terie we have seen warp3d nova with shaders support. It's at a very early state but it seems to work we have seen a small 3d demo. We must admit that some new Os4 devs are working way better than H.... It will be interesting to see what they can do now. Sure it will take a lot of time.

    [ Edited by acepeg 05.04.2016 - 20:51 ]
  • »05.04.16 - 20:30
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    Doffo
    Posts: 507 from 2010/10/14
    From: Nevada
    @bigfoot

    Hello sir! And no, this isnt the Radolfo from Spain. :)
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  • »05.04.16 - 21:59
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    Andreas_Wolf
    Posts: 12077 from 2003/5/22
    From: Germany
    > warp3d nova with shaders support. It's at a very early state

    "It's at prerelease level. Good enough, IMHO, to let people give it a spin."
    http://amigaworld.net/modules/news/article.php?storyid=7687&start=120#97355
  • »05.04.16 - 22:15
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  • Order of the Butterfly
    Order of the Butterfly
    Posts: 165 from 2004/11/18
    Yes of course. But there is still a big amount of work to do. Another problem is that they must remake all actual 3d software because it's not compatible with the older warp3d. They must also code an opengl2es layer. But the men who work on this seems to be a good programmer (it seems he work for cherry darling ) but i know also that this is good for Morphos...competition can start now ! Friedens are more and more criticated inside the os4 team. More talented coders are working on os4 now. I know that it's not complicated to code better than friedens of course.

    [ Edited by acepeg 06.04.2016 - 20:47 ]
  • »06.04.16 - 20:42
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    Andreas_Wolf
    Posts: 12077 from 2003/5/22
    From: Germany
    > the men who work on this seems to be a good programmer
    > (it seems he work for cherry darling )

    Somewhere (can't find it right now) he wrote recently that Cherry Darling was no longer. He and his former business partner (graphic artist) are going separate ways now.

    Confirmed: http://morph.zone/modules/newbb_plus/viewtopic.php?topic_id=11722&forum=3&start=8


    Edit: added confirmation

    [ Edited by Andreas_Wolf 28.06.2016 - 14:32 ]
  • »06.04.16 - 21:19
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  • jPV
  • Yokemate of Keyboards
    Yokemate of Keyboards
    jPV
    Posts: 2026 from 2003/2/24
    From: po-RNO
    Quote:

    Andreas_Wolf wrote:
    > the men who work on this seems to be a good programmer
    > (it seems he work for cherry darling )

    Somewhere (can't find it right now) he wrote recently that Cherry Darling was no longer. He and his former business partner (graphic artist) are going separate ways now.


    I'd find that sad :( I've liked the style of Cherry Darling and would like to see more original releases from them. I'm not too interested about those ports (of remakes etc) he's engaged currently. I would much rather see some new fresh entertaining games from him/them.
  • »07.04.16 - 08:22
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Yasu
    Posts: 1724 from 2012/3/22
    From: Stockholm, Sweden
    I can confirm this. Daniel Musshener now works alone with his company Golden Code.
    AMIGA FORUM - Hela Sveriges Amigatidning!
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    My MorphOS blog
  • »07.04.16 - 12:49
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    connor
    Posts: 570 from 2007/7/29
    From the website http://www.goldencode.eu/index.php?Theme=3&Language=1&Theme=5 his name is a bit different but still difficult: Daniel Müßener.
  • »07.04.16 - 14:06
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    amigadave
    Posts: 2794 from 2006/3/21
    From: Northern Calif...
    Quote:

    Yasu wrote:
    I can confirm this. Daniel Musshener now works alone with his company Golden Code.


    Too bad his partnership with his graphic artist has dissolved, but maybe it will not be too difficult for Daniel to find a replacement artist to work with him on current and future projects.

    In my opinion, Daniel is one of the few remaining premier programmers that our community is lucky to have working on software for Amiga and all Amiga inspired platforms. I hope he continues to support our community far into the future, and I will purchase, and/or donate to any projects he is working on that run on any of our platforms, even if I am not interested in using it. I want to make sure I have done some small part in trying to keep valuable programmers like Daniel, working on and supporting our community. IMHO, he appears to be very talented as a programmer who can create original solutions to allow the porting of otherwise difficult or impossible software titles to most of our Amiga/Amiga Inspired platforms (and sometimes all of our platforms).
    MorphOS - The best Next Gen Amiga choice.
  • »07.04.16 - 21:14
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  • Just looking around
    Boingmax
    Posts: 13 from 2014/10/3
    And now ???
    The Week is over ..!!! :)
    http://boingsworld.de Podcast "roundabout" Amiga
  • »08.04.16 - 01:57
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  • Just looking around
    Boingmax
    Posts: 13 from 2014/10/3
    I remind you then ... ;)
    http://boingsworld.de Podcast "roundabout" Amiga
  • »08.04.16 - 09:11
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    Andreas_Wolf
    Posts: 12077 from 2003/5/22
    From: Germany
    >> Daniel Musshener now works alone with his company Golden Code.

    > his name is a bit different but still difficult: Daniel Müßener.

    Other funny variants:

    http://www.google.com/search?q=%22daniel+mubener%22
    http://www.google.com/search?q=%22daniel+m%C3%BCbener%22

    :-)
  • »23.04.16 - 20:58
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  • Moderator
    Kronos
    Posts: 2239 from 2003/2/24
    Quote:

    MorphOS 3.10 to be released in a week!


    Never have words more true been spoken












    Quote:

    MorphOS 3.10 to be released in a month!


    Quote:

    MorphOS 3.10 to be released in a year!


    Quote:

    MorphOS 3.10 to be released in a decade!


    Quote:

    MorphOS 3.10 to be released in a century!



    Now you just have to find out which week/month/year *RUNS*

    [ Edited by Kronos 24.04.2016 - 01:05 ]
  • »23.04.16 - 22:05
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  • Order of the Butterfly
    Order of the Butterfly
    Posts: 165 from 2004/11/18
    I expect before the century ;-)
  • »23.04.16 - 22:09
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  • Order of the Butterfly
    Order of the Butterfly
    Posts: 165 from 2004/11/18
    In term of month i hope october but as i know the mosteam never speak about release date. But we could say that it will be released certainly in 2016.
  • »24.04.16 - 20:21
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  • Order of the Butterfly
    Order of the Butterfly
    XzIt
    Posts: 250 from 2005/1/19
    From: Norway
    soo what are we saying here?

    that we think the next MorphOS version will roll back to version 3.1 ?
    as the first version would be 3.01 and so on ;P so last version would be 3.09.

    Just a reply to all the funny remarks in this thread. ;P

    x
  • »18.05.16 - 19:13
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    Andreas_Wolf
    Posts: 12077 from 2003/5/22
    From: Germany
    > that we think the next MorphOS version will roll back to version 3.1 ? as
    > the first version would be 3.01 and so on ;P so last version would be 3.09.

    Revision numbers aren't decimals.
  • »19.05.16 - 00:52
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  • Order of the Butterfly
    Order of the Butterfly
    XzIt
    Posts: 250 from 2005/1/19
    From: Norway
    was not what i was trying to say though, let's see if this is better.

    If 3.10 would be an option, developers would start there version at .2x decimals and not add one later on ;P
    that's what i meant. nothing more.

    x
  • »19.05.16 - 10:15
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  • MorphOS Developer
    geit
    Posts: 1031 from 2004/9/23
    Quote:

    XzIt wrote:

    was not what i was trying to say though, let's see if this is better.

    If 3.10 would be an option, developers would start there version at .2x decimals and not add one later on ;P
    that's what i meant. nothing more.



    Well, 3.10 is it.

    I personally do not deliver any lower 10 revisions beside 0.

    I usually go 1.0 followed by 1.10 as many people tend to miss the fact that e.g. 1.1 is not 1.10.
  • »19.05.16 - 10:57
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  • Jim
  • Yokemate of Keyboards
    Yokemate of Keyboards
    Jim
    Posts: 4977 from 2009/1/28
    From: Delaware, USA
    Quote:

    geit wrote:
    Quote:

    XzIt wrote:

    was not what i was trying to say though, let's see if this is better.

    If 3.10 would be an option, developers would start there version at .2x decimals and not add one later on ;P
    that's what i meant. nothing more.



    Well, 3.10 is it.

    I personally do not deliver any lower 10 revisions beside 0.

    I usually go 1.0 followed by 1.10 as many people tend to miss the fact that e.g. 1.1 is not 1.10.



    Personally, I have always considered 1.1 to be the equivalent of 1.10 as the need for additional decimal points beyond whole numbers is usually done to indicate minor revisions and their scope.
    Numerically, 3.10 is less than 3.9.
    So I must admit that I too am confused about following 3.9 with 3.10.
    "Never attribute to malice what can more readily explained by incompetence"
  • »19.05.16 - 12:46
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  • MorphOS Developer
    geit
    Posts: 1031 from 2004/9/23
    Quote:

    Jim wrote:

    Personally, I have always considered 1.1 to be the equivalent of 1.10 as the need for additional decimal points beyond whole numbers is usually done to indicate minor revisions and their scope.
    Numerically, 3.10 is less than 3.9.
    So I must admit that I too am confused about following 3.9 with 3.10.




    "3.10" is a "version string", "version id" or "version information". It is not a version number.

    This "version information" contains a version number and a revision number. They are two seperate numbers.

    Sometime people add sub revisions, build numbers etc, but usually that overkill and makes compating just more complicated than needed. Especially in linux there are creapy version strings you cannot even compare without knowing the source base. e.g. the libssl versions. Those make it very hard to compare.

    Thats why we tend not to use more than version and revision unless we are forced, too. Last time we did was the hotfix for non booting ISOs on Macs, where the iso got another digit. This was done mainly because we did not have the time to change all version informations on the iso. This way they stayed valid.

    Version number and revision numbers are completly unrelated. There is no specific revision which flips the version number, because it is not a combined number, just two different. The first usually is reserved for API changes or big improvements, while the second is just a count to tell there is a difference in binary.
  • »19.05.16 - 13:24
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    BSzili
    Posts: 559 from 2012/6/8
    From: Hungary
    Quote:

    Jim wrote:
    Personally, I have always considered 1.1 to be the equivalent of 1.10 as the need for additional decimal points beyond whole numbers is usually done to indicate minor revisions and their scope.
    Numerically, 3.10 is less than 3.9.
    So I must admit that I too am confused about following 3.9 with 3.10.



    They are not decimal numbers. Think of them as book sections:
    https://en.wikipedia.org/wiki/ISO_2145
    This is just like television, only you can see much further.
  • »19.05.16 - 13:37
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Intuition
    Posts: 1110 from 2013/5/24
    From: Nederland
    Quote:

    Jim wrote:
    Quote:

    geit wrote:
    Quote:

    XzIt wrote:

    was not what i was trying to say though, let's see if this is better.

    If 3.10 would be an option, developers would start there version at .2x decimals and not add one later on ;P
    that's what i meant. nothing more.



    Well, 3.10 is it.

    I personally do not deliver any lower 10 revisions beside 0.

    I usually go 1.0 followed by 1.10 as many people tend to miss the fact that e.g. 1.1 is not 1.10.



    Personally, I have always considered 1.1 to be the equivalent of 1.10 as the need for additional decimal points beyond whole numbers is usually done to indicate minor revisions and their scope.
    Numerically, 3.10 is less than 3.9.
    So I must admit that I too am confused about following 3.9 with 3.10.



    1.01/3.09 vs 1.1/3.9 can make it a bit clearer to those unfamiliar with the Version.Revision(.MinorRevision) string, but it's always been the official Amiga way to do it like the MorphOS Team do it. I've seen the odd exception from third party developers over the years but they aren't common.


    [ Edited by Intuition 19.05.2016 - 16:09 ]
    1.67GHz 15" PowerBook G4, 1GB RAM, 128MB Radeon 9700M Pro, 64GB SSD, MorphOS 3.15

    2.7GHz DP G5, 4GB RAM, 512MB Radeon X1950 Pro, 500GB SSHD, MorphOS 3.9
  • »19.05.16 - 14:08
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