>> The issue described by Daytona will make porting for Tabor oh-so-more-funny for the devs.
> So it's not all doom and gloom after all.
The comment you replied to was about the compatibility problems developers will have to cope with, not about speed (non-)issues. What does speed help when it's not working right, except that it'll crash and burn or show nonsense faster?
Only if they are using SPE code. If you can get the same performance from Tabor as the Sam460 with standard FPU code then you may not have a need for special binaries.