• MorphOS Developer
    geit
    Posts: 1031 from 2004/9/23
    Quote:

    phoenixkonsole wrote:
    Quote:

    geit wrote:
    Quote:

    phoenixkonsole wrote:
    If team morphos plans to go the x86 route, they will likely use even more aros sources and so they will need to port mui over in order to get ambient working....



    Thanks for the joke of the month. You just made my day! :D




    Yeah we will see : )



    It seems you have no clue about why AROS stuff was used back then in the first place.

    The reason simply does not exists anymore with current MorphOS as we have all components as source, where back then the MorphOS Team had nothing. Thats why AROS components were used to fill the gaps.

    Over time more and more AROS components were removed and replaced by MorphOS native components. Best example here is Multiview.

    As you can see on our download page currently basically only some shell commands and libraries/datatypes are based on AROS. Many of those are only present to be backward compatible even that there is a replacement already. Since compatiblity with 68K is no longer an issue in the future those likely will be dropped. datatypes and gadtools for example are basically already quite obsolete. Same goes for #?.gadgets. Some adjustments to MUI to not used the stuff and done. Reggae is a nice replacement for datatypes. The remaining stuff probably does not even need a single chance in source to compile for a future platform.

    There are no external core components required to port MorphOS to what ever platform and endian. Speaking of the core stuff.

    We have very capable people working on lowlevel hardware support. They did ports to multiple platforms already. They for sure need no help in getting something to run on x64 or whatever platform.
  • »02.10.15 - 22:01
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