Paladin of the Pegasos
Posts: 1193 from 2003/2/24
From: Helsinki, Finland
Quote:
The problem is not PPC Vs ARM or PPC Vs anything. The problem is what happens when they've done the top end G5s. Going downwards is not an option, doing dedicated machines is too expensive, so what else is there?
Being happy there's enough supply of "cheap enough" quality hardware that can run your OS, and that the top end models are faster than any software / game available for your OS will ever require (without major OS upgrades)? (*)
(*)
Sure, f.ex. video encoding can take as much CPU as you can spare, but that's how it always will be. I'd say it should be "fast enough". And other platforms can do that MUCH better with hardware acceleration. Something we don't have.
As for video playback, faster G4 models can already play 720p nicely, and G5 should do much better. And considering that I don't think there's much multichannel audio support, we are not going to attract too many "hifi freaks" anyway.
Also, more demanding games will definitely require better OpenGL support than we have today.
In short, MorphOS isn't ready for what would make currently supported systems (+G5, if you will) too slow.
And regarding "going backwards", do you mean supporting lower end models?
In my opinion, that definitely makes sense if either:
-System is relatively easy to support (just change initialization or something)
-Even if slower, system has some other advantages (f.ex. I'd prefer laptop to G5)