Paladin of the Pegasos
Posts: 1193 from 2003/2/24
From: Helsinki, Finland
Quote:
Morphos seems like easier to get into then Linux (for coding).
I don't know if I quite agree here. Both have a set of tools largely based on same sources (gcc, make etc. - MorphOS even comes with scintilla-based editor, which I guess originated from unix side).
On linux, this environment pretty much IS the system. on MorphOS, it's somewhat separate, lots of amiga concepts (such as not having single filesystem, different paths, no users / groups etc.) don't fit it too well, so it's probably better keep that somewhat "separate". If you like, you can still use f.ex. ls instead of dir etc.
So where do the problems come in? Since the OS is rather small, there are lots of unported (some of which more or less unportable) libraries around. On linux, you can just do apt-get install ineedthis-dev, on MorphOS it might be more... complex (see aminet etc. if someone has ported it, search for sources, adapt them to MorphOS etc.)
But that's nothing that wouldn't concern f.ex. windows too.
Quote:
There has been around 2,5k licences issued for MOS. Don't you feel like what you're doing is very niche? Do you like it this way?
Even if niche, it doesn't make it automatically "bad". And compared to many other niche hobbies, it definitely doesn't cost too much (buy a compatible second hand PPC mac, you can even use the OS in demo mode)