Order of the Butterfly
Posts: 419 from 2003/8/18
Well, he might be wrong for the reason, but still: this is a problem, and has always been... video memory management has always been a problem with the Amiga. I remember having to close windows with lots of icons to have enough chip ram, or even lowering the WB's depth in order to run some apps/games. My impression is that Windows/Mac never had such problems with the video ram and multiple windows opened (they do have other problems, that's for sure: but that's not the point here). So ok: before, the chip ram was not only used for graphics, but for sound, and data as well, but now that we have RTG, and no more such "chip" ram, this isn't the case anymore...
So: what's so different regarding to windows memory management between the Amiga/MorphOS and other OS (be it Unix/X, OSX, Windows (with or without Aero),...) that causes the whole system to crawl so easily (I know this is one of the worst possible scenarios, but still, it's quite easy to do it) ?
We all know MorphOS is faster than OSX in lots of operations because there are a lot less overhead... But it's also a lot faster to crawl :-
[ Edited by Leo 18.08.2011 - 20:59 ]Nothing hurts a project more than developers not taking the time to let their community know what is going on.