Take 2 Animation software gifted to the Amiga Community
  • Paladin of the Pegasos
    Paladin of the Pegasos
    Acill
    Posts: 1926 from 2003/10/19
    From: Port Hueneme, Ca.
    How difficult would this be to get ported over and running on MorphOS?

    http://www.amiga.org/forums/showthread.php?t=69866
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  • »20.10.15 - 18:44
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  • ASiegel
    Posts: 1376 from 2003/2/15
    From: Central Europe
    Well, the application is written using 68k assembler and very likely makes extensive use of the Amiga hardware chipset. In order words, you would have to rewrite it from scratch to make it run natively on MorphOS.
  • »20.10.15 - 18:52
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Acill
    Posts: 1926 from 2003/10/19
    From: Port Hueneme, Ca.
    Quote:

    ASiegel wrote:
    Well, the application is written using 68k assembler and very likely makes extensive use of the Amiga hardware chipset. In order words, you would have to rewrite it from scratch to make it run natively on MorphOS.


    So sounds like a dead end from the start and not worth the time. It runs well in emulation though.
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  • »20.10.15 - 22:09
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  • MorphOS Developer
    cyfm
    Posts: 537 from 2003/4/11
    From: Germany
    I had a quick look at it after i've seen that video from Dan Schallock at AmiWest but the code is pretty much tailored for Amiga legacy hardware and it would take quite a bit of extra work to adapt it to MorphOS - albeit possible to run it as-is since MorphOS of course transparently executes 68K binary code -, so it is probably better suited for emulation.
    Last but not least it is around 1MB of 68K ASM sourcecode in a single file basically.
    Nonetheless, it is still quite impressive what you can achieve with this software if you know how to make proper use of it ... :)
  • »21.10.15 - 07:35
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    redrumloa
    Posts: 1424 from 2003/4/13
    Mingle has a good point.

    Quote:

    The cynic in me hopes that it isn't purloined by a third-party, then updated and sold for profit...




    [ Edited by redrumloa 21.10.2015 - 08:07 ]
  • »21.10.15 - 13:06
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    amigadave
    Posts: 2795 from 2006/3/21
    From: Northern Calif...
    Quote:

    pega-1 wrote:
    I had a quick look at it after i've seen that video from Dan Schallock at AmiWest but the code is pretty much tailored for Amiga legacy hardware and it would take quite a bit of extra work to adapt it to MorphOS - albeit possible to run it as-is since MorphOS of course transparently executes 68K binary code -, so it is probably better suited for emulation.
    Last but not least it is around 1MB of 68K ASM sourcecode in a single file basically.
    Nonetheless, it is still quite impressive what you can achieve with this software if you know how to make proper use of it ... :)



    The demonstration of Take-2 at AmiWest was very impressive. As the person giving the demonstration pointed out, Take-2 can do some things that don't seem possible, or if possible, not nearly as intuitive and easy to use, on any other platform. It is a shame that it probably can't be ported to MorphOS, or any other NG Amiga inspired platform, but perhaps the Classic Amiga community can take the source and improve the program by labeling the button icons within the program, so it is easier to learn how to use it. Users who still prefer 68k Amigas, emulation, or re-implementation on FPGA are still a larger number than the current NG Amiga inspired portion of the community.
    MorphOS - The best Next Gen Amiga choice.
  • »21.10.15 - 23:08
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Acill
    Posts: 1926 from 2003/10/19
    From: Port Hueneme, Ca.
    It would be nice if someone could contact the author and see if he would be interested in an X5000 with MOS and OS4 when they are both released for work on getting his latest versions working. Take5 looks very cool as well, and its not on Amiga any longer.

    This is the type of software that made the Amiga great. The more of it we get, the more people learn its still a thing.

    [ Edited by Acill 23.10.2015 - 06:00 ]
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  • »23.10.15 - 12:59
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    connor
    Posts: 570 from 2007/7/29
    @ Acill

    Will you sponsor the X5000?

    BTW: in short: what does the program actually do? I see it taking pictures (scans?) via a video camera of paper handdrawings and then combining them to an animation file. Is that the main point about this program?
  • »23.10.15 - 13:06
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    amigadave
    Posts: 2795 from 2006/3/21
    From: Northern Calif...
    Quote:

    connor wrote:
    @ Acill

    Will you sponsor the X5000?

    BTW: in short: what does the program actually do? I see it taking pictures (scans?) via a video camera of paper handdrawings and then combining them to an animation file. Is that the main point about this program?


    Yes, it is an animation creation tool. It has many great features that make creating animations easier and the whole process faster and more intuitive.

    The demonstration was impressive, specially for those who have never done any animation creation using such a tool. The most impressive thing about it to me was how easy it was to duplicate image files and rearrange them in the animation list, then immediately play the animation, or just a portion of a longer animation, so you could quickly make edits. The person doing the demonstration was obviously an experienced animator and artist, who knew how to use the program from months or years of previous practice, but he made it all look so easy and fluid, it really showed how well the program was designed to provide exactly what an animator needs to work quickly and efficiently.

    His demonstration made you want to try your hand at creating some animations using this software tool, even if you have zero talent at drawing computer art.
    MorphOS - The best Next Gen Amiga choice.
  • »23.10.15 - 17:59
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Acill
    Posts: 1926 from 2003/10/19
    From: Port Hueneme, Ca.
    I dont even have an X5000. I was thinking of more a donation page setup to get one out to him. Reading about how he codes it may be an issue though. He used the GPU heavily in the PC. I would think its very specific to the types of video cards it can use.
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  • »25.10.15 - 13:30
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Yasu
    Posts: 1724 from 2012/3/22
    From: Stockholm, Sweden
    Can't we donate a Mac Mini 1.5 Ghz with registered MOS instead? That is far likely to get enough money than a pricy X5000. If he wants to port to AmigaOS 4 too, he can ask the red community to donate a SAM or something to him. I think a used 440 + Mac Mini will be cheaper as well than a X5000.
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  • »25.10.15 - 16:55
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    Zylesea
    Posts: 2057 from 2003/6/4
    I don't think a port to MorphOS and/or OS4 or AROS is very probable given it's a lot of 68k ASM. Instead I think it woud be best bang for the buck (i.e. development time) to enhance the current 68k version to run on RTG. Porting ASM 68k to ASM PPC + shifting the program to RTG is definitrely more work than shifting to RTG only (and stay 68k). Remember MorphOS is pretty capable of executing 68k binaries. A native version benefits only when as much cpu power as possible is required and/or API enhancements get used.
    Additionally with making it RTG ready not only MorphOS would benefit, but also OS4 and 68k RTG. One effort - triple audience.
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  • »25.10.15 - 20:37
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  • ASiegel
    Posts: 1376 from 2003/2/15
    From: Central Europe
    While it is genuinely impressive to see what one could do with Take2 all the way back in the early to mid-90s, I think it is important to understand that the application serves a very specific purpose that appeals to a tiny minority of users at best.

    Unless you are an animation artist who draws on paper (!), which is clearly a dying art form, and you require a tool to quickly test preliminary / unfinished animation frames (i.e. "line testing"), then Take2 is most likely not for you.

    Even Dan explained during his AmiWest presentation that he would eventually digitize his cleaned up animation frames using a flatbed scanner and then process them using software such as ImageFX.

    Nowadays, it is common for hand-drawn 2D animations to be created entirely on computers via drawing tablets, etc., which has largely eliminated the need for applications such as Take2.
  • »26.10.15 - 08:44
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    amigadave
    Posts: 2795 from 2006/3/21
    From: Northern Calif...
    Quote:

    ASiegel wrote:
    While it is genuinely impressive to see what one could do with Take2 all the way back in the early to mid-90s, I think it is important to understand that the application serves a very specific purpose that appeals to a tiny minority of users at best.

    Unless you are an animation artist who draws on paper (!), which is clearly a dying art form, and you require a tool to quickly test preliminary / unfinished animation frames (i.e. "line testing"), then Take2 is most likely not for you.

    Even Dan explained during his AmiWest presentation that he would eventually digitize his cleaned up animation frames using a flatbed scanner and then process them using software such as ImageFX.

    Nowadays, it is common for hand-drawn 2D animations to be created entirely on computers via drawing tablets, etc., which has largely eliminated the need for applications such as Take2.


    I totally agree! The scanning portion of the program is not as useful as it was when first released, but the other features of Take2 are probably still just as useful to animators working on 2D hand drawn work today. The strength of the program seemed (IMO) to be in the ease of use to duplicate frames easily and move them around within the playback list, plus the simple controls to flip forward and backward through the whole animation, or just a smaller selected portion of the animation you were currently working on to make edits.
    MorphOS - The best Next Gen Amiga choice.
  • »26.10.15 - 17:30
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