Compiling Ambient.....
  • Just looking around
    fatman2021
    Posts: 10 from 2004/11/10
    I am thinking about using Ambient as the default desktop for a Linux distro that I am working on. I would like to know how one would go about compiling it using the GNU tool-chain?

    One more thing, would there be any objections to including the open source parts of MorphOS in my Linux distro?

    [ Edited by fatman2021 26.09.2013 - 01:19 ]
  • »26.09.13 - 00:11
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  • Moderator
    Kronos
    Posts: 2323 from 2003/2/24
    At first you start by writing a MUI-clone for X11 ;)
  • »26.09.13 - 05:45
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    analogkid
    Posts: 667 from 2004/11/3
    From: near myself
    Ambient, just like most parts of the MorphOS system, is very tied up to the Amiga API and can't be transfered that easy to the POSIX standard as it might appear...

    If you want to use Ambient, better stay with MorphOS ;-)

    Although, a Ambient style WM for Linux would be very tempting...
  • »26.09.13 - 07:15
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  • Just looking around
    fatman2021
    Posts: 10 from 2004/11/10
    Would Zune work?
  • »26.09.13 - 12:56
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  • Just looking around
    fatman2021
    Posts: 10 from 2004/11/10
    analogkid,
    Quote:

    Ambient, just like most parts of the MorphOS system, is very tied up to the Amiga API and can't be transfered that easy to the POSIX standard as it might appear...



    I can use code from AROS for Amiga API compliance. That is the easy part.

    As far as using MorphOS is concerned, that will not happen for a long thime unless people start buying copies of the commercial version of my Linux Distro.

    The free version already has an very nice AmigaOS 4 style theme...so then all I would have to do is port the Amiga API(AROS) over to linux.

    [ Edited by fatman2021 26.09.2013 - 14:27 ]
  • »26.09.13 - 13:04
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  • MorphOS Developer
    bigfoot
    Posts: 510 from 2003/4/11
    Quote:

    I can use code from AROS for Amiga API compliance. That is the easy part.


    OK, if you really believe that, then here are the instructions for building Ambient with the GNU toolchain:

    Code:
    make


    That's it. Ambient is, and always has been, built with GNU Make, GCC and Binutils.
    I rarely log in to MorphZone which means that I often miss private messages sent on here. If you wish to contact me, please email me at [username]@asgaard.morphos-team.net, where [username] is my username here on MorphZone.
  • »26.09.13 - 13:27
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    Mazze
    Posts: 20 from 2010/11/6
    Quote:

    bigfoot schrieb:

    OK, if you really believe that, then here are the instructions for building Ambient with the GNU toolchain:

    Code:
    make





    LOL, you made my day.
  • »26.09.13 - 17:52
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