• Paladin of the Pegasos
    Paladin of the Pegasos
    Jupp3
    Posts: 1193 from 2003/2/24
    From: Helsinki, Finland
    [quote]Perhaps something like spindizzy would be nice too.{/quote]
    Well, I was thinking about that a bit too... But untill later, "it's only sprite" :-)
    [quote]1. a level editor.

    2. a method to send these "levels" to other gamers.

    3. use a database structure to allow for new "block" types to be added with expansion packs. (like spring-boards, car-washes, OOH and mini-gold traps! You know, little windmills and dinosour tunnels!)[/quote]
    Absolute must haves - all 3 of them (Was already thinking of those...)
    [quote]online multiplayer gaming support [/quote]
    Well, don't really know about that... I'm concentrating on one player game for now...
    [quote]big resolution ( its morphos, is RTG !! [/quote]
    Well, I've thought a bit about having many resolutions for blocks, but currently, I have set, I designed for 640x480 resolution in mind...

    The game has and will have 8bit graphics, and before someone starts screaming I should use =>16bit, 8bit DOES have certain "advantages", many of which I'll be using in my game...

    (Including, but not restricted to palette fading...)
    [quote]very well made intro ( or no ? :) ) [/quote]
    Don't really know about that... But in any case, that's likely something, that can & will be left "for later"
    [quote]joystick support [/quote]
    Well, that will be quite must-have...

    And about a few "features" I was considering...
    -Possibility to have different "Basic colours" for blocks for each level
    -Doing many selectable "designs" for ball, with user selectable colours
    -About blocks, maybe have seweral sets of them, all (some) with own palettes, that can be different for different levels
    -Having quite some blocks, that don't really affect gameplay, but can be used to make level look cool :-)
    Well, that's what I've been planning for first version...

    But current version has one BIG restriction, that will likely stay there, untill there's actually "playable" version of game: It can only have one onscreen "sprite" (the ball)

    Yep, it's as bad as it sounds, but I won't likely be "fixing" that untill some time later, have to concentrate on other things first....
  • »18.09.03 - 04:08
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