Order of the Butterfly
Posts: 171 from 2006/10/6
From: Spain
This is an example to see what is the problem, but for my effect i need depth buffer, i tried before to enable glEnable(GL_ALPHA_TEST), and it didn't work when i tried, but now it works, i added glAlphaFunc(GL_GREATER, 0.4f) and this was the part missing.
Thanks a lot, Kiero!
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