Order of the Butterfly
Posts: 455 from 2003/7/26
From: Wroclaw/Poland
Quote:bigfoot wrote:
I've found the problem. I'll fix it soon. In the meanwhile, you can work around the bug by modifying your linking. Either link libglut before libGL, or completely omit libGL, ie, change the following:
Code:
To
Code:
That should avoid the crash until I get this issue sorted out.
Yes, it works. Now the test application doesn't crash at the end. Thank you for the solution!
The crash still occurs if I use:
Code:
glutDestroyWindow(glutGetWindow());
or just:
Code:
However from my test point of view it is not a problem.