Order of the Butterfly
Posts: 451 from 2003/7/26
From: Wroclaw/Poland
Together with SDL I also removed SDL_Mixer from my code. Now I have to reimplement playing music nad sfx using something else. I don’t want to use external libraries because MorphOS allows to play sound using its internal libraries. Unfortunately, I don't know anything about sound programming. Could something tell me what I should to use?
In directory Examples/Reggae of MorphOS SDK I found simple examples how to play an audio from disk or memory using Reggae. They are quite clear. However I would like to know if these methods are recommended for my requirements.
What I need:
1. Play from memory several short sounds at the same time.
2. Play music from disk (e.g. in WAVE format).
3. Play a sound with specified number of loops.
4. Play a sound from specified progress.
5. Check progress of playing music.
6. Stop specified sound.
Is Reggae good solution for games/demos or I should use e.g. AHI or OpenAL API?
Sorry for very basic question but... audio is not my favourite subject and I don't know anything about audio.
[ Edited by MDW 18.12.2019 - 20:01 ]