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Texture wrapping in TinyGL (MorphOS 3.12)
MDW
# 1
Order of the Butterfly
Posts: 451 from 2003/7/26
From: Wroclaw/Poland
I am not able to use
GL_MIRRORED_REPEAT
and
GL_CLAMP_TO_BORDER
in TinyGL (MorphOS 3.12).
Does anyone know if next versions of TinyGL will support these texture wrapping methods? Is any chance or I should avoid the feature?
»
09.11.19
-
20:07