orphOS ID 3.11 (4.7.2018)
saved: 2019 03 09 17:56
--- 20190309 17:56:34 ---
TGL:[ 507]/resizeVertexBuffer() : Resizing vertex buffer to 256 entries
TGL:[ 416]/initializeFallback() : Couldn't create fallback texture. No rendering context yet
TGL:[ 416]/initializeFallback() : Couldn't create fallback texture. No rendering context yet
TGL:[ 416]/initializeFallback() : Couldn't create fallback texture. No rendering context yet
TGL:[ 416]/initializeFallback() : Couldn't create fallback texture. No rendering context yet
TGL:[ 85]/mmDumpState() : MM:Statistics (Context Local):
TGL:[ 90]/mmDumpState() : | Name | Number/ Highest| Size(MB)/ Largest(MB)| Min | Max |
TGL:[ 96]/mmDumpState() : | def| 46/ 46| 0.280/ 0.28| 0.000| 0.05|
TGL:[ 96]/mmDumpState() : | hash| 1/ 1| 0.000/ 0.00| 0.000| 0.00|
TGL:[ 96]/mmDumpState() : | tmem| 0/ 0| 0.000/ 0.00| 1024.000| 0.00|
TGL:[ 96]/mmDumpState() : | dlst| 0/ 0| 0.000/ 0.00| 1024.000| 0.00|
TGL:[ 96]/mmDumpState() : | buff| 1/ 1| 0.000/ 0.00| 0.000| 0.00|
TGL:[ 79]/glACreateContext() : GLAContext:0x0x1af62380
TGL:[ 895]/GLAInitializeContextWindowed() : Initialize glAContext
TGL:[ 184]/glAMakeCurrent() : MakeCurrent: SCR:0x0, WIN:0x0x1adbf814, FORCE:0, TYPE:1
TGL:[ 196]/glAMakeCurrent() : Context size: 800 480 (0x0x1ce56680)
TGL:[ 205]/glAMakeCurrent() : glViewPort(0x0x1ce56680)
TGL:[ 211]/glAMakeCurrent() : glViewPort done
TGL:[ 483]/glAAllocDrawContext() : Initializing WINDOWED mode(bm1:0x0x1e42d7fc bm2:0x0x1a16033c)
TGL:[ 411]/glAFindDriver() : Testing driver:0x1693fa7c
TGL:[ 511]/glAAllocDrawContext() : Created context:
TGL:[ 512]/glAAllocDrawContext() : Depth:1
TGL:[ 513]/glAAllocDrawContext() : Stencil:0
TGL:[ 545]/glAAllocDrawContext() : Elements per DrawArray call:1020
TGL:[ 546]/glAAllocDrawContext() : Elements for DrawRangeElements call:1024 verts 1020 indices
TGL:[ 666]/glAAllocDrawContext() : MultiTexturing available:1(4 units)
TGL:[ 698]/glAAllocDrawContext() : combiners available:1
TGL:[ 707]/glAAllocDrawContext() : dot 3combiners available:0
TGL:[ 775]/glAAllocDrawContext() : Texture formats supported by the driver:
TGL:[ 776]/glAAllocDrawContext() : RGB24 :0
TGL:[ 777]/glAAllocDrawContext() : ARGB32 :1
TGL:[ 778]/glAAllocDrawContext() : BGRA32 :1
TGL:[ 779]/glAAllocDrawContext() : RGB16 :0
TGL:[ 780]/glAAllocDrawContext() : ARGB16 :0
TGL:[ 781]/glAAllocDrawContext() : ARGB1555 :0
TGL:[ 782]/glAAllocDrawContext() : A8 :1
TGL:[ 783]/glAAllocDrawContext() : L8 :1
TGL:[ 784]/glAAllocDrawContext() : AL16 :0
TGL:[ 785]/glAAllocDrawContext() : LUT8 :0
TGL:[ 276]/glAInitDrawContext() : Initializing Draw Context
TGL:[ 290]/glAInitDrawContext() : Setup:0x1af62380(DrawContext:0x1d858234, GLContext:0x1ce56680)
TGL:[ 304]/glAInitDrawContext() : setup depth buffer...
TGL:[ 306]/glAInitDrawContext() : setup fog...
TGL:[ 308]/glAInitDrawContext() : setup alpha testing...
TGL:[ 310]/glAInitDrawContext() : setup color masking...
TGL:[ 312]/glAInitDrawContext() : setup lighting...
TGL:[ 314]/glAInitDrawContext() : setup stencil buffer...
TGL:[ 316]/glAInitDrawContext() : setup polygon offset...
TGL:[ 318]/glAInitDrawContext() : setup scissoring...
TGL:[ 320]/glAInitDrawContext() : setup shade model...
TGL:[ 322]/glAInitDrawContext() : setup culling...
TGL:[ 324]/glAInitDrawContext() : setup texgen...
TGL:[ 326]/glAInitDrawContext() : setup dither...
TGL:[ 328]/glAInitDrawContext() : setup line state...
TGL:[ 330]/glAInitDrawContext() : rebuild textures...
TGL:[ 332]/glAInitDrawContext() : rebuild buffer objects...
TGL:[ 347]/glAInitDrawContext() : rebinding texture...
TGL:[ 401]/initializeFallback() : Created fallback texture:0x1cc9f48c
TGL:[ 410]/initializeFallback() : [TGLD]: Initialized fallback texture
TGL:[ 347]/glAInitDrawContext() : rebinding texture...
TGL:[ 347]/glAInitDrawContext() : rebinding texture...
TGL:[ 347]/glAInitDrawContext() : rebinding texture...
TGL:[ 387]/glAInitDrawContext() : setup blending...
TGL:[ 390]/glAInitDrawContext() : Done.
TGL:[ 907]/GLAInitializeContextWindowed() : glAContext created(window)
TGL:[ 466]/GLGenTextures() : Allocating texture:1
TGL:[1137]/GLTexImage2D() : (1)format:0x1907, tgldInternalFormat:0x1908 (GL_RGBA), width:1024, height:512
TGL:[ 119]/GLReadPixels() : Reading from screen bitmap:1:800,480
TGL:[2318]/GLTexSubImage2D() : update:(1)format:0x1907 (GL_RGB), internalformat:0x1908(GL_RGBA) (800x480 pixels) source:501068328
TGL:[ 466]/GLGenTextures() : Allocating texture:2
TGL:[1137]/GLTexImage2D() : (2)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:128, height:128
TGL:[2318]/GLTexSubImage2D() : update:(2)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (128x128 pixels) source:502955800
TGL:[ 466]/GLGenTextures() : Allocating texture:3
TGL:[1137]/GLTexImage2D() : (3)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:128, height:128
TGL:[2318]/GLTexSubImage2D() : update:(3)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (128x128 pixels) source:502955800
TGL:[ 466]/GLGenTextures() : Allocating texture:4
TGL:[1137]/GLTexImage2D() : (4)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:512, height:512
TGL:[2318]/GLTexSubImage2D() : update:(4)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (512x512 pixels) source:507965408
TGL:[ 466]/GLGenTextures() : Allocating texture:5
TGL:[1137]/GLTexImage2D() : (5)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:512, height:512
TGL:[2318]/GLTexSubImage2D() : update:(5)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (512x512 pixels) source:510062616
TGL:[ 466]/GLGenTextures() : Allocating texture:6
TGL:[1137]/GLTexImage2D() : (6)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:256, height:128
TGL:[2318]/GLTexSubImage2D() : update:(6)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (256x128 pixels) source:442185088
TGL:[ 466]/GLGenTextures() : Allocating texture:7
TGL:[1137]/GLTexImage2D() : (7)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:512, height:256
TGL:[2318]/GLTexSubImage2D() : update:(7)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (512x256 pixels) source:470670744
TGL:[ 466]/GLGenTextures() : Allocating texture:8
TGL:[1137]/GLTexImage2D() : (8)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:512, height:256
TGL:[2318]/GLTexSubImage2D() : update:(8)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (512x256 pixels) source:470670744
TGL:[ 466]/GLGenTextures() : Allocating texture:9
TGL:[1137]/GLTexImage2D() : (9)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:256, height:128
TGL:[2318]/GLTexSubImage2D() : update:(9)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (256x128 pixels) source:493842744
TGL:[ 466]/GLGenTextures() : Allocating texture:10
TGL:[1137]/GLTexImage2D() : (10)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:512, height:256
TGL:[2318]/GLTexSubImage2D() : update:(10)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (512x256 pixels) source:470670744
TGL:[ 466]/GLGenTextures() : Allocating texture:11
TGL:[1137]/GLTexImage2D() : (11)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:512, height:256
TGL:[2318]/GLTexSubImage2D() : update:(11)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (512x256 pixels) source:470670744
TGL:[ 466]/GLGenTextures() : Allocating texture:12
TGL:[1137]/GLTexImage2D() : (12)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:512, height:256
TGL:[2318]/GLTexSubImage2D() : update:(12)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (512x256 pixels) source:502220352
TGL:[ 466]/GLGenTextures() : Allocating texture:13
TGL:[1137]/GLTexImage2D() : (13)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:512, height:256
TGL:[2318]/GLTexSubImage2D() : update:(13)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (512x256 pixels) source:502220352
TGL:[ 466]/GLGenTextures() : Allocating texture:14
TGL:[1137]/GLTexImage2D() : (14)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:512, height:512
TGL:[2318]/GLTexSubImage2D() : update:(14)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (512x512 pixels) source:513208432
TGL:[ 466]/GLGenTextures() : Allocating texture:15
TGL:[1137]/GLTexImage2D() : (15)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:128, height:64
TGL:[2318]/GLTexSubImage2D() : update:(15)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (128x64 pixels) source:380967424
TGL:[ 466]/GLGenTextures() : Allocating texture:16
TGL:[1137]/GLTexImage2D() : (16)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:512, height:256
TGL:[2318]/GLTexSubImage2D() : update:(16)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (512x256 pixels) source:518061016
TGL:[ 466]/GLGenTextures() : Allocating texture:17
TGL:[1137]/GLTexImage2D() : (17)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:512, height:512
TGL:[2318]/GLTexSubImage2D() : update:(17)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (512x512 pixels) source:513208432
TGL:[ 466]/GLGenTextures() : Allocating texture:18
TGL:[1137]/GLTexImage2D() : (18)format:0x1908, tgldInternalFormat:0x1908 (GL_RGBA), width:512, height:256
TGL:[2318]/GLTexSubImage2D() : update:(18)format:0x1908 (GL_RGBA), internalformat:0x1908(GL_RGBA) (512x256 pixels) source:518061016
TGL:[1495]/dump_current_arrays_state() : Fallback array state dump:DrawArrays
TGL:[1496]/dump_current_arrays_state() : coord - 2 GL_FLOAT
TGL:[1497]/dump_current_arrays_state() : color - 4 GL_UNSIGNED_BYTE
TGL:[1498]/dump_current_arrays_state() : texture0- 2 GL_SHORT
TGL:[1499]/dump_current_arrays_state() : texture1- 2 GL_FLOAT
TGL:[1495]/dump_current_arrays_state() : Fallback array state dump:DrawArrays
TGL:[1496]/dump_current_arrays_state() : coord - 2 GL_FLOAT
TGL:[1497]/dump_current_arrays_state() : color - 4 GL_UNSIGNED_BYTE
TGL:[1498]/dump_current_arrays_state() : texture0- 2 GL_SHORT
TGL:[1499]/dump_current_arrays_state() : texture1- 2 GL_FLOAT
TGL:[1495]/dump_current_arrays_state() : Fallback array state dump:DrawArrays
.....
TGL:[1495]/dump_current_arrays_state() : Fallback array state dump:DrawArrays
TGL:[1496]/dump_current_arrays_state() : coord - 2 GL_FLOAT
TGL:[1497]/dump_current_arrays_state() : color - 4 GL_UNSIGNED_BYTE
TGL:[1498]/dump_current_arrays_state() : texture0- 2 GL_SHORT
TGL:[1499]/dump_current_arrays_state() : texture1- 2 GL_FLOAT
TGL:[1495]/dump_current_arrays_state() : Fallback array state dump:DrawArrays
TGL:[1496]/dump_current_arrays_state() : coord - 2 GL_FLOAT
TGL:[1497]/dump_current_arrays_state() : color - 4 GL_UNSIGNED_BYTE
TGL:[1498]/dump_current_arrays_state() : texture0- 2 GL_SHORT
TGL:[1499]/dump_current_arrays_state() : texture1- 2 GL_FLOAT
TGL:[1495]/dump_current_arrays_state() : Fallback array state dump:DrawArrays
TGL:[1496]/dump_current_arrays_state() : coord - 2 GL_FLOAT
TGL:[1497]/dump_current_arrays_state() : color - 4 GL_UNSIGNED_BYTE
TGL:[1498]/dump_current_arrays_state() : texture0- 2 GL_SHORT
TGL:[1499]/dump_current_arrays_state() : texture1- 2 GL_FLOAT
TGL:[1495]/dump_current_arrays_state() : Fallback array state dump:DrawArrays
TGL:[1496]/dump_current_arrays_state() : coord - 2 GL_FLOAT
TGL:[1497]/dump_current_arrays_state() : color - 4 GL_UNSIGNED_BYTE
TGL:[1498]/dump_current_arrays_state() : texture0- 2 GL_SHORT
TGL:[1499]/dump_current_arrays_state() : texture1- 2 GL_FLOAT
TGL:[1495]/dump_current_arrays_state() : Fallback array state dump:DrawArrays
TGL:[1496]/dump_current_arrays_state() : coord - 2 GL_FLOAT
TGL:[1497]/dump_current_arrays_state() : color - 4 GL_UNSIGNED_BYTE
TGL:[1498]/dump_current_arrays_state() : texture0- 2 GL_SHORT
TGL:[1499]/dump_current_arrays_state() : texture1- 2 GL_FLOAT
TGL:[ 96]/GLADestroyContext() : DestroyContext (type:1)
TGL:[ 102]/GLADestroyContext() : Deleting rendering context:0x1d858234
TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:0 (0 images)
TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:1 (0 images)
TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1ad65cec
TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:2 (0 images)
TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1a70ab5c
TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:3 (0 images)
TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1ad76cd4
TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:4 (0 images)
TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1a1c9c3c
TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:5 (0 images)
TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1a750d5c
TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:6 (0 images)
TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1a7b7a84
TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:7 (0 images)
TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1b05952c
TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:8 (0 images)
TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1ce4758c
TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:9 (0 images)
TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1a633b14
TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:10 (0 images)
TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1add4324
TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:11 (0 images)
TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1cd34744
TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:12 (0 images)
TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1aaad554
TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:13 (0 images)
TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1ab05c14
TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:14 (0 images)
TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x19f3a914
TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:15 (0 images)
TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1cd3ffbc
TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:16 (0 images)
TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1d031dc4
TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:17 (0 images)
TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1aca45c4
TGL:[ 118]/txtReleaseAllTGLDTextures() : Deleting TGLD texture:18 (0 images)
TGL:[ 124]/txtReleaseAllTGLDTextures() : Deleting TGLD texture: texture[0] 0x1d0003c4
TGL:[ 137]/txtReleaseAllTGLDTextures() : Deleting fallback TGLD texture: texture 0x1cc9f48c
TGL:[ 47]/dpCleanupTGLD() : Remove temp pixmap texture:0
TGL:[ 47]/dpCleanupTGLD() : Remove temp pixmap texture:0
TGL:[ 47]/dpCleanupTGLD() : Remove temp pixmap texture:0
TGL:[ 47]/dpCleanupTGLD() : Remove temp pixmap texture:0
TGL:[ 47]/dpCleanupTGLD() : Remove temp pixmap texture:0
TGL:[ 109]/GLADestroyContext() : Deleting TGLDContext:0x1d858234
TGL:[ 111]/GLADestroyContext() : Done TGLD cleanup
TGL:[ 165]/GLADestroyContext() : Destroyed GLAContext
TGL:[ 515]/GLClose() : gouraud tgouraud flat tflat
TGL:[ 516]/GLClose() : Tri: 0 0 0 0
TGL:[ 517]/GLClose() : Fan: 0 0 0 0
TGL:[ 518]/GLClose() : Str: 0 0 0 0
TGL:[ 85]/mmDumpState() : MM:Statistics (Context Local):
TGL:[ 90]/mmDumpState() : | Name | Number/ Highest| Size(MB)/ Largest(MB)| Min | Max |
TGL:[ 96]/mmDumpState() : | def| 68/ 69| 0.382/ 0.38| 0.000| 0.08|
TGL:[ 96]/mmDumpState() : | hash| 19/ 19| 0.000/ 0.00| 0.000| 0.00|
TGL:[ 96]/mmDumpState() : | tmem| 18/ 18| 10.406/ 10.41| 0.031| 2.00|
TGL:[ 96]/mmDumpState() : | dlst| 0/ 0| 0.000/ 0.00| 1024.000| 0.00|
TGL:[ 96]/mmDumpState() : | buff| 1/ 1| 0.000/ 0.00| 0.000| 0.00|
TGL:[ 62]/free_all_textures() : Releasing texture with handle:0
TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
TGL:[ 62]/free_all_textures() : Releasing texture with handle:1
TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
TGL:[ 62]/free_all_textures() : Releasing texture with handle:2
TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
TGL:[ 62]/free_all_textures() : Releasing texture with handle:3
TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
TGL:[ 62]/free_all_textures() : Releasing texture with handle:4
TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
TGL:[ 62]/free_all_textures() : Releasing texture with handle:5
TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
TGL:[ 62]/free_all_textures() : Releasing texture with handle:6
TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
TGL:[ 62]/free_all_textures() : Releasing texture with handle:7
TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
TGL:[ 62]/free_all_textures() : Releasing texture with handle:8
TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
TGL:[ 62]/free_all_textures() : Releasing texture with handle:9
TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
TGL:[ 62]/free_all_textures() : Releasing texture with handle:10
TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
TGL:[ 62]/free_all_textures() : Releasing texture with handle:11
TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
TGL:[ 62]/free_all_textures() : Releasing texture with handle:12
TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
TGL:[ 62]/free_all_textures() : Releasing texture with handle:13
TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
TGL:[ 62]/free_all_textures() : Releasing texture with handle:14
TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
TGL:[ 62]/free_all_textures() : Releasing texture with handle:15
TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
TGL:[ 62]/free_all_textures() : Releasing texture with handle:16
TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
TGL:[ 62]/free_all_textures() : Releasing texture with handle:17
TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
TGL:[ 62]/free_all_textures() : Releasing texture with handle:18
TGL:[ 264]/free_texture() : free_texture: Releasing texture without TGLD texture.
TGL:[ 58]/endSharedState() : Releasing list hashtable...
TGL:[ 60]/endSharedState() : Releasing texture hashtable...
TGL:[ 62]/endSharedState() : Releasing shader hashtable...
Notify_SET : MAJOR BUG: OM_SET on dead obj obj=0x1cff89b8 INVALID task=1448c9e8
Notify_SET : Attribute: feca0006 = 00001000
--- 20190309 17:57:08 ---
Notify_SET : MAJOR BUG: OM_SET on dead obj obj=0x1cf27bf8 INVALID task=1448c9e8
Notify_SET : Attribute: feca0006 = 00001000