Acolyte of the Butterfly
Posts: 131 from 2013/2/12
From: Hungary, Kecsk...
I think, it is the problem of SDL implementation...
I think it's rather the problem of lazy developers when it comes to main game loop code.
I don't know SDL well, but it is also an event driven system. Yeah, probably the main loop is too busy and the programmers missed to put a usleep() there. The question is, that do these programs behave similarly on every platform?