• Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    eliot
    Posts: 633 from 2004/4/15
    Hm, ok,

    I am using the following code to set the material:

    Code:

    glMaterialfv(GL_FRONT, GL_AMBIENT, mat.ambient.rgba);
    glMaterialfv(GL_FRONT, GL_DIFFUSE, mat.diffuse.rgba);
    glMaterialfv(GL_FRONT, GL_SPECULAR, mat.specular.rgba);
    glMaterialf(GL_FRONT, GL_SHININESS, mat.shininess);


    rgba points to an array of float values (rgba order).

    The result on linux:
    firstperson_linux.png
    The result on mac:
    firstperson_mac.png
    the reult on mos:
    firstperson_mos.png

    In the end it should look like Zeewolf2
    zeewolf2.png

    because I really like clean look of filled polygons.
    Currently it is still the first person game controller, next step will be loading hight maps and implementing a flight controller.

    I tested on a Mac Mini Silent Upgrade with Mos 3.9, but perhaps I can also prepare my Mac MDD with Radeon 9600 and test
    it there.

    [ Edited by eliot 12.10.2016 - 20:11 ]
    regards
    eliot
  • »12.10.16 - 18:07
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