Paladin of the Pegasos
Posts: 1193 from 2003/2/24
From: Helsinki, Finland
If you're interested, a few years back I wrote a simple
OpenGL example and
overview of functionality in TinyGL.
I'd say both are slightly outdated (since VBO is finally supported), but are otherwise still quite "valid" (telling you to not use immediate mode etc.)
Also
some thoughts on error checking.
[ Edited by Jupp3 01.02.2016 - 23:02 ]