• Acolyte of the Butterfly
    Acolyte of the Butterfly
    Posts: 109 from 2013/12/5

    I'm thinking of "abusing" texture combiners to quickly work around the missing GL_FOG in TinyGL. However, before I start with that and probably run into issues, I wanted to ask about TinyGL's texture combiner support state.

    1. is GL_COMBINE supported in general?
    2. is GL_INTERPOLATE supported?
    3. is GL_CONSTANT supported (and consequently GL_TEXTURE_ENV_COLOR)?

    If this all is supported, is it supported for all 3D hardware?
    Or not until OS version xyz?

  • »19.05.15 - 10:51
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