• ASiegel
    Posts: 1372 from 2003/2/15
    From: Central Europe
    Quote:

    deka wrote:

    Yeah... That was the first idea and also implemented this. It worked, but had two problems:
    - Sometimes the texture edges were visible. It wasn't smooth enough.

    Do you remember what texture filtering type you used? Did changing it improve anything?

    Quote:

    Also, should be send a request to the video driver to get the max. texture size, because the used algorhytm could change depending the existing video HW. (The bigger video cards have 16kx16k texture limit.)

    Absolutely.
  • »14.06.16 - 15:05
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