Order of the Butterfly
Posts: 171 from 2006/10/6
From: Spain
Quote:
BSzili wrote:
That feature was removed on my request. You could instantly kill any GLUT program with escape, which is not very good if you happen to press it ingame. You have to install a callback with glutKeyboardFunc, and handle the keypress yourself, like you would do on other platforms.
I can understand your point, but maybe it's not the best solution, what about older programs that made use of this feature? It is not backward compatible, It should be added as a env variable or something similar to not break compatibility.
Also it makes my intro bigger than 4k, it adds 2kb (after crunching) just for use exit function.
Balrog Software -
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Efika - MorphOS 3.6 - Ati 9200 64Mb - 80 Gb HD
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