>so any update on this?
Not much
I have succeeded to make works the screenmode-requester in Wazp3D but the other problems remains (see below)
As I have no ideas how to fix that I will release Wazp3D55 as it is (including Morphos version)
Just give me some days to clean up the code
I know that I promised Wazp3D for Christmas but I wanted to test it with latest Morphos3.4 : it is faster now but problems remains
Alain Thellier
From ReadMe:
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Beta 55
o Bug fix about coloring (recent bug in GleXcess scene 4 )
o OS4: Now Crisot demo "Universe#3 TheTrip" works (but without the bump-mapping effect of course)
o Morphos: First Wazp3D for Morphos : GleXcess,Blitzquake,TheVague1,TheVague2,Cow3D,Microbe3D-demo,Nukleus-CowsNBubblesFeatVs4 demo works
This version have software rendering and "renderer:hard" that use hardware TinyGL giving fast performances.
W3D_MODULATE (texture coloring) dont works
Perspective-texturing dont works because TinyGL dont know glTexCoordPointer(4,...)
Lots of 3D progs dont works (cause unknown)
Note: On Morphos OS4emu dont seems to emulate the Warp3D v5 functions so only old Warp3D progs may works (so Crisot demo draw nothing)
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