• MorphOS Developer
    geit
    Posts: 1031 from 2004/9/23
    Quote:

    Miky060 wrote:
    We have been waiting them for years so that it' s not so normal that after years wating for them to be released when they finally came out they are not working!


    Do you have a clock? Just wondering about how long you have waited. Development of the r300 started last year as well as the real G5 port.

    So I don´t know what you waited for all those years, but I don´t think its the eather the G5 port nor the r300 support.

    Calling a system useless because it does not run a few games is quite stupid and very lame.

    Have you ever asked yourself why these games were limited to 16 bit modes in the first place? Why are these games are using a *limited* color range? Yes, those games are limited, no the OS. The OS supports the maxium available resolution and full 24 bit coloring.

    This is the same discussion as about the fixed resolution on our laptops. The games are limited to a lower resolution and people blame the OS for supporting native resolution only.

    Why blame the OS developers and not the people porting/writing these games?

    These games are requesting an specific hardware feature that simply may or may not avalable on some systems.

    Sure it would be nice to have all features on all systems, but this is not dream land, where user wishes come true instantly. In reality this is hard work and needs time.

    You may use your spare time to blame other peoples hard work, but the MorphOS Developers spend there spare time in developing stuff for you and sometimes these developers have other things in mind than coding. There is a live beyond MorphOS.

    Geit

    [ Edited by geit 03.07.2013 - 10:52 ]
  • »03.07.13 - 09:49
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