• MorphOS Developer
    Piru
    Posts: 555 from 2003/2/24
    From: finland, the l...
    If you wish to benchmark the driver you need to turn off the vertical sync (vsync). Normally this is undesirable as it makes little sense to render graphics faster than it can be displayed, and it leads to some graphical tearing and possibly other issues. So only do this if you're actually benchmarking the driver:

    Code:
    setenv TGLSYNC 0


    and if tinygl.library is in memory already, flush it with:
    Code:
    flushlib tinygl.library


    To get most performance out of the new driver in quake 3, r_primitives needs to be adjusted. In quake3 console, use:
    Code:
    r_primitives 2


    There will be new releases of Q3 and RTCW soon to change the default rendering behavior so this tuning won't be necessary.

    [ Edited by Piru 09.06.2012 - 16:54 ]
  • »09.06.12 - 13:21
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