> Hardware banging is allowed on NatAmi but, obviously, if you access the > 3d core by banging the hardware, then there's no way you'll be able to run > that on a Classic with a graphics card.
I know that. That's what I've been saying in this thread all along. What I was explicitely asking about was *non*-banging software that you said could be "recompiled for [...] SuperAGA".
> SuperAGA will be backward compatible to the non-hardware banging via > the programming API
Yes, that's exactly what I meant. So there's no need for non-banging software to be "recompiled for [...] SuperAGA". After all, abstracting from specific hardware components is the whole point of using higher level APIs.
> What I meant about recompilation, was that the apps that were compiled > for OS 4 and MorphOS that used SDL and OpenGL could be recompiled > for NatAmi to run under AROS 68k.
So the "recompiled for [...] SuperAGA" part of your statement was just there to cause confusion. Thanks for clarification :-)