MorphOS Developer
Posts: 545 from 2003/4/11
From: Germany
Quote:
Velcro_SP schrieb:
pega-1, I think OpenGL is another way to use this hardware functionality, at least the pixel shader entry on Wikipedia says this.
[ Edited by Velcro_SP on 2010/6/20 11:28 ]
Actually, newer OpenGL versions have a similar concept but "Pixelshader" and especially "2.0" support originates from Direct3D.
Of course OpenGL hardware drivers can make use of that but it doesn't translate 1:1 to OpenGL's concepts of fragment/vertex programs and it's higher abstraction shading language ....
AFAIK, public MorphOS 3D still uses the fixed function pipeline introduced by OpenGL, so the actual shader support doesnt really matter. This will most likely change in the future, though.
Originally, I just wanted to point out that Volari cards were not that far behind feature-wise, since e.g. Radeon 9250 cards don't even support Pixelshader 2.0 afaik, at least with the standard (win32) drivers.
Anyway, my point that you better go for a Radeon card if you want MorphOS 3D, still stands .....