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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    Velcro_SP
    Posts: 929 from 2003/7/13
    From: Universe
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    [ Edited by Velcro_SP 27.04.2011 - 07:07 ]
    Pegasos2 G3, 512 megs RAM
  • »20.06.10 - 09:31
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  • Order of the Butterfly
    Order of the Butterfly
    Daff
    Posts: 247 from 2003/4/5
    Are you sure for pixel shader 2.0 ?
    Obligement - L'Amiga au maximum
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  • »20.06.10 - 09:43
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    Velcro_SP
    Posts: 929 from 2003/7/13
    From: Universe
    |||

    [ Edited by Velcro_SP 27.04.2011 - 07:08 ]
    Pegasos2 G3, 512 megs RAM
  • »20.06.10 - 10:49
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  • Order of the Butterfly
    Order of the Butterfly
    Daff
    Posts: 247 from 2003/4/5
    @Velcro_SP

    Thanks for the info.

    @MorphOS Team

    Why not add this info in the MorphOS 2.5 release notes ?
    Obligement - L'Amiga au maximum
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  • »20.06.10 - 11:41
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  • MorphOS Developer
    cyfm
    Posts: 545 from 2003/4/11
    From: Germany
    Actually, you misunderstood that, I think ... XGI Volari drivers for MorphOS do not support 3D currently. Pixelshader 2.0 is some concept introduced with Direct3D (which is supported by Volari hardware albeit at some "entry level" performance) but currently MorphOS does not even have any sort of Direct3D compatiblity layer ...
    If you need MorphOS 3D support, you have to go with Radeon cards for now.
  • »20.06.10 - 12:04
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    Velcro_SP
    Posts: 929 from 2003/7/13
    From: Universe
    |||

    [ Edited by Velcro_SP 27.04.2011 - 07:08 ]
    Pegasos2 G3, 512 megs RAM
  • »20.06.10 - 12:21
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  • MorphOS Developer
    Piru
    Posts: 595 from 2003/2/24
    From: finland, the l...
    Quote:

    I think OpenGL is another way to use this hardware functionality, at least the pixel shader entry on Wikipedia says this.

    OpenGL still depends on the actual HW drivers to provide the support for the pixel sharers. Thus even if particular OpenGL implementation would support pixel shaders, it still doesn't mean that they'd be available for any given configuration.
  • »20.06.10 - 12:31
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  • MorphOS Developer
    cyfm
    Posts: 545 from 2003/4/11
    From: Germany
    Quote:


    Velcro_SP schrieb:
    pega-1, I think OpenGL is another way to use this hardware functionality, at least the pixel shader entry on Wikipedia says this.
    [ Edited by Velcro_SP on 2010/6/20 11:28 ]


    Actually, newer OpenGL versions have a similar concept but "Pixelshader" and especially "2.0" support originates from Direct3D.
    Of course OpenGL hardware drivers can make use of that but it doesn't translate 1:1 to OpenGL's concepts of fragment/vertex programs and it's higher abstraction shading language ....
    AFAIK, public MorphOS 3D still uses the fixed function pipeline introduced by OpenGL, so the actual shader support doesnt really matter. This will most likely change in the future, though.
    Originally, I just wanted to point out that Volari cards were not that far behind feature-wise, since e.g. Radeon 9250 cards don't even support Pixelshader 2.0 afaik, at least with the standard (win32) drivers.
    Anyway, my point that you better go for a Radeon card if you want MorphOS 3D, still stands .....
  • »20.06.10 - 13:03
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    pampers
    Posts: 1061 from 2009/2/26
    From: Tczew, Poland
    Probably a little bit OT but what happened to a new 3D drivers which were written by BigFoot and even presented at some stage?
    MorphOS 3.x
  • »20.06.10 - 18:50
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    Andreas_Wolf
    Posts: 12408 from 2003/5/22
    From: Germany
    > what happened to a new 3D drivers which were written
    > by BigFoot and even presented at some stage?

    https://morph.zone/modules/newbb_plus/viewtopic.php?topic_id=7464&forum=11&post_id=78776#78776
  • »08.11.10 - 10:06
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