G5 PowerMac videocard with MorphOS?
  • Order of the Butterfly
    Order of the Butterfly
    Krisz
    Posts: 154 from 2023/3/22
    I cancelled the card
    I only found it on Amazon and the postage is six times the price of the card :(
    Now I have no idea what card to buy that is compatible ?
  • »19.04.25 - 15:18
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  • Caterpillar
    Caterpillar
    ChrisC
    Posts: 36 from 2025/3/1
    I am using an TP-Link TG-3468 Rev 2, works perfectly.

    https://www.cablemonkey.co.uk/exclude/3828-tp-link-gigabit-pci-express-network-adapter-6935364001049.html

    £20
    Power Mac G5 11,2 Dual 2GHz
    ATI X1950 Pro 256MB
    2GB RAM
    500GB Storage
    MorphOS 3.19 (Licenced)
  • »19.04.25 - 15:28
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  • Order of the Butterfly
    Order of the Butterfly
    Krisz
    Posts: 154 from 2023/3/22
    Quote:

    ChrisC wrote:
    I am using an TP-Link TG-3468 Rev 2, works perfectly.

    https://www.cablemonkey.co.uk/exclude/3828-tp-link-gigabit-pci-express-network-adapter-6935364001049.html

    £20


    Thanks
    I'll try this card

    Does MorphOS recognize it right away or do I need to set it up or a driver?
  • »19.04.25 - 15:41
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  • Caterpillar
    Caterpillar
    ChrisC
    Posts: 36 from 2025/3/1
    Worked instantly, it was the only card i had so it was very fingers crossed, I had noticed that the chip was supported though so i had high hopes.
    Power Mac G5 11,2 Dual 2GHz
    ATI X1950 Pro 256MB
    2GB RAM
    500GB Storage
    MorphOS 3.19 (Licenced)
  • »19.04.25 - 15:43
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  • Caterpillar
    Caterpillar
    ChrisC
    Posts: 36 from 2025/3/1
    Just make sure it is a Revision 2 card because they changed the chip a few times, the one i linked seems to be that card, you can see the revision on the card and almost make out the RealTek logo.
    Power Mac G5 11,2 Dual 2GHz
    ATI X1950 Pro 256MB
    2GB RAM
    500GB Storage
    MorphOS 3.19 (Licenced)
  • »19.04.25 - 15:46
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  • Order of the Butterfly
    Order of the Butterfly
    Krisz
    Posts: 154 from 2023/3/22
    Quote:

    ChrisC wrote:
    Worked instantly, it was the only card i had so it was very fingers crossed, I had noticed that the chip was supported though so i had high hopes.


    Thanks

    I hope I'll be lucky then
    I'll order it and hopefully it will arrive here in a few days :)
  • »19.04.25 - 15:50
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  • Order of the Butterfly
    Order of the Butterfly
    Krisz
    Posts: 154 from 2023/3/22
    Quote:

    ChrisC wrote:
    I am using an TP-Link TG-3468 Rev 2, works perfectly.

    https://www.cablemonkey.co.uk/exclude/3828-tp-link-gigabit-pci-express-network-adapter-6935364001049.html

    £20


    Thanks for the advice
    The card arrived today and works
  • »23.04.25 - 11:28
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  • Order of the Butterfly
    Order of the Butterfly
    Krisz
    Posts: 154 from 2023/3/22
    The internet is finally working, but there are some problems
    I downloaded and installed the latest SDL package
    However, several games are message missing the powersdl.library etc. I solved this by manually copying them to the Morphos/Libs directory
    I don't understand why the installer didn't do this?
    Some games are so slow they are unplayable
    I don't understand what kind of machine you need to run games at normal speed?
    For example, the game Speed ​​Dream is so choppy that it's impossible to play at all.
    System freezes are very common and can only be resolved by turning the machine off and on.
    SDl based games have the most problems
    this was already the case back then but I thought they had fixed it since then
    either the system freezes on startup or the graphics are displayed incorrectly
    unfortunately I have no idea why
    The image shows the faulty graphics in one of the games.

    MTkwNzU1OQ.jpg[/img]

    Error message

    [img]MTkwNzU2MA.jpg[/img][img]

    [ Edited by Krisz 23.04.2025 - 14:47 ]
  • »23.04.25 - 11:45
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  • man
  • Acolyte of the Butterfly
    Acolyte of the Butterfly
    man
    Posts: 136 from 2019/11/11
    with the update tiny gl some games d'ont work correctly
    frogato work with morphos 3.15 not after
    they certainly change later for some games
  • »23.04.25 - 11:55
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  • Moderator
    Kronos
    Posts: 2539 from 2003/2/24
    PowerSDL is an implemation of an older SDL not compatible with the current SDL 3.

    Games compiled for that older API still need the library. If you just copied the library you might be missing other bits, better download the powersdl archive and run it’s installer.
  • »23.04.25 - 14:19
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  • Order of the Butterfly
    Order of the Butterfly
    Krisz
    Posts: 154 from 2023/3/22
    Thanks for the replies
    I'll try it tomorrow
    Unfortunately, as I see, Morphos is quite unstable
    There are many compatibility errors
    Newer releases of SDL etc. should be written in a way that is backwards compatible
    So games that work well now may not work in the future
    The thought of registering MOS makes me very uneasy
    Especially since it's not cheap
    I think I'll wait for the next version of MOS and if compatibility improves then I'll consider registering this.
    Until then, I'll just have to restart every half hour
    but in most cases I don't even have to wait half an hour because the system freezes in the meantime if it encounters a small error
    I don't want to criticize, but it's a system that isn't free, developers should pay more attention to it.
  • »23.04.25 - 16:31
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    tolkien
    Posts: 564 from 2013/5/29
    You are using a different MorphOS than me.
    MorphOS is usually very solid.
    MorphOS: PowerMac G5 - PowerBook G4 - MacMini.
    Classic: Amiga 1200/060 - A500 PiStorm
  • »23.04.25 - 16:43
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  • man
  • Acolyte of the Butterfly
    Acolyte of the Butterfly
    man
    Posts: 136 from 2019/11/11
    have you intall chrisalys first from papiosaur
    you certainly know easinstall too
    i have no errors with morphos 3.19
    but i update all
    the rare only errors are youtube with wayfarer
    and somes games old
  • »23.04.25 - 16:47
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  • Moderator
    Kronos
    Posts: 2539 from 2003/2/24
    Newer SDL can easily coexist with older ones and as these are normally link libraries or DLLs there is simply no real need to keep backwards compatibility.
  • »23.04.25 - 17:03
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  • Order of the Butterfly
    Order of the Butterfly
    Krisz
    Posts: 154 from 2023/3/22
    I installed everything except chrisalys
    I'll install that tomorrow and see if there's any change
    For some reason, games are running slowly or incorrectly for me :(
    I'm sure I'm doing something wrong.
  • »23.04.25 - 18:15
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    Andreas_Wolf
    Posts: 12498 from 2003/5/22
    From: Germany
    > Newer releases of SDL [...] should be written in a way
    > that is backwards compatible

    That's not even the case on mainstream platforms, so how should it on MorphOS?

    "SDL 2.0 [...] was a major departure from previous versions, [...] breaking backwards-compatibility [...]. [...] SDL 2.0 is a major update to the SDL 1.2 codebase with a different, not backwards-compatible API."
    https://en.wikipedia.org/wiki/Simple_DirectMedia_Layer

    > So games that work well now may not work in the future

    As Kronos wrote, games that use SDL1 use exactly that and simply ignore newer installed versions, and vice versa for games that use SDL2/SDL3.
  • »23.04.25 - 22:35
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  • Order of the Butterfly
    Order of the Butterfly
    Krisz
    Posts: 154 from 2023/3/22
    Quote:

    Andreas_Wolf wrote:
    > Newer releases of SDL [...] should be written in a way
    > that is backwards compatible

    That's not even the case on mainstream platforms, so how should it on MorphOS?

    "SDL 2.0 [...] was a major departure from previous versions, [...] breaking backwards-compatibility [...]. [...] SDL 2.0 is a major update to the SDL 1.2 codebase with a different, not backwards-compatible API."
    https://en.wikipedia.org/wiki/Simple_DirectMedia_Layer

    > So games that work well now may not work in the future

    As Kronos wrote, games that use SDL1 use exactly that and simply ignore newer installed versions, and vice versa for games that use SDL2/SDL3.


    And it is not possible to solve this by copying the older SDL version to the directory containing the game the older games and using an assign command so that the game uses the SDL package that was copied to its own directory?
    I used to do this on an Amiga, but it was a long time ago and I almost forgot everything.
  • »24.04.25 - 04:07
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    Andreas_Wolf
    Posts: 12498 from 2003/5/22
    From: Germany
    >> games that use SDL1 use exactly that and simply ignore newer
    >> installed versions, and vice versa for games that use SDL2/SDL3.

    > And it is not possible to solve this

    Honestly, I don't see the problem that needs solving here.

    > by copying the older SDL version to the directory containing the
    > game the older games and using an assign command so that the
    > game uses the SDL package that was copied to its own directory?

    Why would you want to perform any such acrobatics when you can simply install old and new SDL in parallel (they don't share any file names, after all) and each game simply picks the version it needs?
  • »24.04.25 - 06:03
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  • Order of the Butterfly
    Order of the Butterfly
    Krisz
    Posts: 154 from 2023/3/22
    Quote:

    Andreas_Wolf wrote:
    >> games that use SDL1 use exactly that and simply ignore newer
    >> installed versions, and vice versa for games that use SDL2/SDL3.

    > And it is not possible to solve this

    Honestly, I don't see the problem that needs solving here.

    > by copying the older SDL version to the directory containing the
    > game the older games and using an assign command so that the
    > game uses the SDL package that was copied to its own directory?

    Why would you want to perform any such acrobatics when you can simply install old and new SDL in parallel (they don't share any file names, after all) and each game simply picks the version it needs?


    I thought that installing the new SDL would overwrite the old one.
    then I will install all versions
  • »24.04.25 - 07:22
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    connor
    Posts: 650 from 2007/7/29
    Quote:

    Krisz wrote:
    The internet is finally working, but there are some problems
    I downloaded and installed the latest SDL package
    However, several games are message missing the powersdl.library etc. I solved this by manually copying them to the Morphos/Libs directory
    I don't understand why the installer didn't do this?
    Some games are so slow they are unplayable
    I don't understand what kind of machine you need to run games at normal speed?
    For example, the game Speed ​​Dream is so choppy that it's impossible to play at all.
    System freezes are very common and can only be resolved by turning the machine off and on.
    SDl based games have the most problems
    this was already the case back then but I thought they had fixed it since then
    either the system freezes on startup or the graphics are displayed incorrectly
    unfortunately I have no idea why
    The image shows the faulty graphics in one of the games.

    MTkwNzU1OQ.jpg[/img]

    Error message

    [img]MTkwNzU2MA.jpg[/img][img]


    Which installer exactly? The games usually don’t have installers. You install powersdl and the libraries once and then all programs who can use them.
    SDL programs and games are slow in general and most of them are ports from other platforms, maybe only very few progrms just written for MorphOS. On the other platforms they have much better hardware and there they run at good speed. But we only have these old G4 and G5 (or even slower), so they can’t run fast like on current Intel or AMD. PowerMacs are retro hardware, don’t forget that.

    What exactly freezes? Which programs freeze? I experience MorphOS quite stable, at least for an OS without memory protection. I often use it with many programs for many hours without reboot. What you wrote is your experience is based on games only, right? Or do you have any programs that are unstable? If you find errors you can always write the authors and describe your problems. Then they can fix them.
  • »24.04.25 - 09:08
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    connor
    Posts: 650 from 2007/7/29
    Quote:

    Krisz wrote:
    Thanks for the replies
    I'll try it tomorrow
    Unfortunately, as I see, Morphos is quite unstable
    There are many compatibility errors
    Newer releases of SDL etc. should be written in a way that is backwards compatible
    So games that work well now may not work in the future
    The thought of registering MOS makes me very uneasy
    Especially since it's not cheap
    I think I'll wait for the next version of MOS and if compatibility improves then I'll consider registering this.
    Until then, I'll just have to restart every half hour
    but in most cases I don't even have to wait half an hour because the system freezes in the meantime if it encounters a small error
    I don't want to criticize, but it's a system that isn't free, developers should pay more attention to it.


    What exactly do you do that it gets unstable? Which programs do you run? Which errors did you find?

    Do you only use MorphOS for playing games?

    It’s not cheap but you get a lot for it. You get free updates for years. For example if you registered ten years ago you still get all updates for free. That’s 7 EUR 90 per year. Not much I would say. And even less money if you use it longer. For me the price is very fair. See how much some programs cost on other platforms: 79 EUR for just one year and you have to buy an abonnement if you want more updates.

    Which compatibility do you wait for improve?

    Best chance is if you clearly say what the system does wrong in your view, where it has errors so the devs know them and can fix them. There is also this error report tab in the About window where you can send bugs to the MorphOS team (of couse only bugs from the software on the CD, not from third parties like SDL or so).

    And I want to warn before installing Chrysalis. It installs a lot of things that you don’t know you have on your harddrive later. Many software that you maybe not even want. This fills it up and they can also lead to incompatibilities. Then you think it is MorphOS’s fault but in gfact it is another program or library that is the reason for the error.
  • »24.04.25 - 09:11
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    connor
    Posts: 650 from 2007/7/29
    Quote:

    Krisz wrote:

    And it is not possible to solve this by copying the older SDL version to the directory containing the game the older games and using an assign command so that the game uses the SDL package that was copied to its own directory?
    I used to do this on an Amiga, but it was a long time ago and I almost forgot everything.





    Then you would also have the same libraries many times on your disk but you need it only once. Or worse: you have it it many places with different versions and you THINK you have the right one installed but it depends on the version that causes the trouble.
  • »24.04.25 - 09:12
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    Andreas_Wolf
    Posts: 12498 from 2003/5/22
    From: Germany
    > I thought that installing the new SDL would overwrite the old one.

    That worry is what Kronos meant to address in comment #139 ("can easily coexist"), I guess ;-)
  • »24.04.25 - 10:40
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  • Order of the Butterfly
    Order of the Butterfly
    Krisz
    Posts: 154 from 2023/3/22
    So far I've only tried games and had a lot of problems with them
    e.g. today I played a game called Hurrican for a few minutes and after I quit it the system froze so I couldn't do anything except turn the computer off and back on
    Only tinygl and sdl are installed
    I don't know what's causing the freezes
    The browser also froze today for no reason
    I'm aware that it's old hardware, but I don't understand why they port games that no one will be able to use because they run slowly.
    The registration fee wouldn't be expensive if the system worked properly
    I don't think it's just me who has freeze and it works perfectly for everyone else!
    Moreover, this is the third machine I've used MOSt on. My very first machine was a Pegasos2 which ran games pretty well at the time, but there were also freezes.
    Sending an error message to the developers is impossible because the system completely freezes
    there are times when the mouse pointer moves but doesn't respond to anything no matter how much I click on it
    I am also aware that the MorphOS team does not have the same financial support as Win or MacOS!
    so it is natural that the possibility of errors is greater than on other systems
    I don't want to blame MOS, I just want to find a solution that would reduce the freezes and allow me to play older games without any problems sometimes.
  • »24.04.25 - 11:08
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    koszer
    Posts: 1351 from 2004/2/8
    From: Poland
    Quote:

    Krisz wrote:
    I'm aware that it's old hardware, but I don't understand why they port games that no one will be able to use because they run slowly.



    Challenge accepted. Name your titles.
  • »24.04.25 - 11:53
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