G5 PowerMac videocard with MorphOS?
  • Paladin of the Pegasos
    Paladin of the Pegasos
    koszer
    Posts: 1324 from 2004/2/8
    From: Poland
    Quote:

    Krisz wrote:
    Unfortunately, I haven't been able to configure wazp3d yet because neither shogo nor wipeout are working properly.


    For Wipeout 2097 use:
    +HardwareDriver Lie: check
    +TexFmt Lie: check
    +Hack Texs: RGBA/RGB/ARGB
    +Use RatioAlpha(20%): check
    +Use AlphaMin&Max: check
    +Only Truecolor 24&32: check
    +Smooth Textures: check
    +Reload new Textures: check
    +Do MipMaps: check
    +Renderer: Hard/bitmap+clr
    Use BGColor Hack: check
    Use ClearDrawRegion: check
    Use Clear Image: check
    Use Min. Update: check
    PolyHack: More:up to 7
    Perspective: Simulated
    Texture: GL Coloring
    Use Fog: check
    Antialias Image: check
    Use Filtering: check
    Patch: WipeOut
    Force IndirectMode: check
    Use StateTracker: check.

    Apart from that, download and use MorphOS version of Wipeout launcher written by BigFoot.
    If game is complaining about missing .TGA files - assign wo2097: to PROGDIR:

    Wazp3d settings for Shogo are the same as above with slight modifications. Differences:
    +Smooth Textures: uncheck
    Use Fog: uncheck
    Patch: No

    if weapons change doesn't work, edit the font.config file and change the used Helvetica to some bitmap font found in your MorphOS install (like XCourier.font).
  • »01.05.25 - 21:19
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  • Acolyte of the Butterfly
    Acolyte of the Butterfly
    Krisz
    Posts: 147 from 2023/3/22
    Quote:

    koszer wrote:
    Quote:

    Krisz wrote:
    Unfortunately, I haven't been able to configure wazp3d yet because neither shogo nor wipeout are working properly.


    For Wipeout 2097 use:
    +HardwareDriver Lie: check
    +TexFmt Lie: check
    +Hack Texs: RGBA/RGB/ARGB
    +Use RatioAlpha(20%): check
    +Use AlphaMin&Max: check
    +Only Truecolor 24&32: check
    +Smooth Textures: check
    +Reload new Textures: check
    +Do MipMaps: check
    +Renderer: Hard/bitmap+clr
    Use BGColor Hack: check
    Use ClearDrawRegion: check
    Use Clear Image: check
    Use Min. Update: check
    PolyHack: More:up to 7
    Perspective: Simulated
    Texture: GL Coloring
    Use Fog: check
    Antialias Image: check
    Use Filtering: check
    Patch: WipeOut
    Force IndirectMode: check
    Use StateTracker: check.

    Apart from that, download and use MorphOS version of Wipeout launcher written by BigFoot.
    If game is complaining about missing .TGA files - assign wo2097: to PROGDIR:

    Wazp3d settings for Shogo are the same as above with slight modifications. Differences:
    +Smooth Textures: uncheck
    Use Fog: uncheck
    Patch: No

    if weapons change doesn't work, edit the font.config file and change the used Helvetica to some bitmap font found in your MorphOS install (like XCourier.font).


    Thanks

    I never would have figured out how to set it up correctly on my own

    I also suffered a lot with Shogo, which turned out to be pretty good, but it's still not the real thing.
    Today I plan to share the video I made while using MorphOS and it shows how Shogo and wipeout work for me.
    but I will configure wazp3d later with the settings you recommended
    Thank you again.
  • »02.05.25 - 06:55
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  • Caterpillar
    Caterpillar
    Posts: 34 from 2013/6/20
    Hello

    You dont need +Reload new Textures: check
    as it is used to replace the existing textures with other files that you provide

    also

    +Use RatioAlpha(20%): check
    +Use AlphaMin&Max: check
    Use Clear Image: check
    Use Min. Update: check

    are not needed as they are only used if +Renderer: soft
    Anyway it dont harm to let those flags on ;-)

    Most of the time Wazp3D's default settings are the best, only Renderer,Hack Texs, PolyHack are really important to make a program works

    Renderer: define how Wazp3D draw: by software cpu or use an hardware library

    Hack Texs: if ON the textures that the prog provide are directly used by Wazp3D so there is no textures allocated on the Wazp3D side meaning it will crash if the prog free textures on his side. This option economize loots of memory but if the prog crash dont use it

    Polyhack: if the prog want to draw a small tristrip or trifan then Wazp3D assume it is in fact a polygon so draw it as a polygon (=faster). If some drawing are deformed dont use it


    Alain Thellier - Wazp3D author

    [ Edited by thellier 02.05.2025 - 09:27 ]
  • »02.05.25 - 08:24
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  • Acolyte of the Butterfly
    Acolyte of the Butterfly
    Krisz
    Posts: 147 from 2023/3/22
    Quote:

    thellier wrote:
    Hello

    You dont need +Reload new Textures: check
    as it is used to replace the existing textures with other files that you provide

    also

    +Use RatioAlpha(20%): check
    +Use AlphaMin&Max: check
    Use Clear Image: check
    Use Min. Update: check

    are not needed as they are only used if +Renderer: soft
    Anyway it dont harm to let those flags on ;-)

    Most of the time Wazp3D's default settings are the best, only Renderer,Hack Texs, PolyHack are really important to make a program works

    Renderer: define how Wazp3D draw: by software cpu or use an hardware library

    Hack Texs: if ON the textures that the prog provide are directly used by Wazp3D so there is no textures allocated on the Wazp3D side meaning it will crash if the prog free textures on his side. This option economize loots of memory but if the prog crash dont use it

    Polyhack: if the prog want to draw a small tristrip or trifan then Wazp3D assume it is in fact a polygon so draw it as a polygon (=faster). If some drawing are deformed dont use it


    Alain Thellier - Wazp3D author



    Thanks for the detailed description
    I first tried Shogo with the default settings, but the game menu was confusing and when the game started, the texture was wavy.Now I'll try these settings + what Koszer suggested and I'll write if it worked.
  • »02.05.25 - 10:56
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    connor
    Posts: 626 from 2007/7/29
    Quote:

    Krisz wrote:
    Thanks everyone for the replies

    I'll try to answer all questions




    If you will not try but really answer them, it will help us to understand what you are doing with your system and what are your problems. So far you have not answered to most of the questions. But what I’ve read so faris that you are not using any tools or applications at all but only use MorphOS to run some old games that were never developed for it but only ported and even needing SDL and other libraries. Then we can’t say if MorpohOS or its tools are rhe problem or if it’s only the games that you use. But I bet it is not MorphOS.
  • »02.05.25 - 11:46
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    connor
    Posts: 626 from 2007/7/29
    Quote:

    Krisz wrote:
    The only question is why MorphOS freezes so often


    Not possible to say without any details of your system. See the questions from last week.
  • »02.05.25 - 11:48
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    connor
    Posts: 626 from 2007/7/29
    Quote:

    Krisz wrote:
    I just reinstalled the SDL pack but no change


    Why should it change? Maybe it has not even touched the SDK folder and this is still there. Or if it deleted it, it does not matter because it was not needed anyway. So there is no change expected.
  • »02.05.25 - 11:49
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  • Acolyte of the Butterfly
    Acolyte of the Butterfly
    Krisz
    Posts: 147 from 2023/3/22
    Quote:

    connor wrote:
    Quote:

    Krisz wrote:
    Thanks everyone for the replies

    I'll try to answer all questions




    If you will not try but really answer them, it will help us to understand what you are doing with your system and what are your problems. So far you have not answered to most of the questions. But what I’ve read so faris that you are not using any tools or applications at all but only use MorphOS to run some old games that were never developed for it but only ported and even needing SDL and other libraries. Then we can’t say if MorpohOS or its tools are rhe problem or if it’s only the games that you use. But I bet it is not MorphOS.


    I try to answer everything but it's not that easy due to my lack of language skills.

    I had problems with both SDL and TinyGL games.
    I mentioned that I made a video yesterday about some bugs
    but I don't know how to share it
    I might upload it to a file sharing site and anyone who thinks they would like to watch it can download it using the link I'll provide.
  • »02.05.25 - 11:53
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    connor
    Posts: 626 from 2007/7/29
    Quote:

    Krisz wrote:
    Unfortunately I haven't figured out how to install Wazp3d.

    Why not? It is written in the readme file: https://aminet.net/package/driver/video/Wazp3D, then go to INSTALLATION. There is only 3 lines of how to install it on MorphOS. The bad thing is that it is a counter example of how software has to be installed on MorphOS because you must never touch MOSSYS:. All user programs, libraries, devices etc. must always go to SYS:Libs etc. But only in this case it's a exception because he moves the original system lib out of the way. (and he wrote “Morphos” everywhere but the correctr name is MorphOS. And also “AROS” is written wrong almost everywhere).
  • »02.05.25 - 11:58
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    koszer
    Posts: 1324 from 2004/2/8
    From: Poland
    Quote:

    Krisz wrote:
    I tried the settings and the wipeout loader and the game won't start anymore :(
    same for both settings


    Please tell me just one thing:
    Why 16 bit?
  • »02.05.25 - 12:03
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    connor
    Posts: 626 from 2007/7/29
    Quote:

    Krisz wrote:
    I opened the txt file on MorphOS but there is no option to edit it.
    I tried installing Wazp3d but that didn't work either.
    I renamed wazp3d.library and copied it to the Mossys/libs directory and the wazp3d prefs to the prefs directory but I don't know what else I should do?
    I'm looking to see if I can find a video of the installation.


    Then you did not open a text editor. There are text VIEWERS like Multiview (the name says it) and the Ambient internal viewer. Last one is default when you double click a text file. And there are text EDITORS which allow you to change thre text in the file. You should open e.g. “Ed” (for example from the context menu of the text file -> Edit) or FlowStudio, edit and save the file. It’s not difficult. You are jiust doing the wrong things and expect them to work.

    About copying files: it is written in the INSTALLATION paragraph. Copy the Prefs, rename the lib, copy the other lib. That's it.
  • »02.05.25 - 12:05
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  • Acolyte of the Butterfly
    Acolyte of the Butterfly
    Krisz
    Posts: 147 from 2023/3/22
    Quote:

    koszer wrote:
    Quote:

    Krisz wrote:
    I tried the settings and the wipeout loader and the game won't start anymore :(
    same for both settings


    Please tell me just 1 thing:
    Why 16 bit?


    8 bits wouldn't be enough, and 24 bits makes no sense for such an old game
    at least that's what I thought
    Back when I played on Amiga, I still chose a 16-bit screen
    Then which screen mode is correct?
  • »02.05.25 - 12:10
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  • Acolyte of the Butterfly
    Acolyte of the Butterfly
    Krisz
    Posts: 147 from 2023/3/22
    Quote:

    connor wrote:
    Quote:

    Krisz wrote:
    I opened the txt file on MorphOS but there is no option to edit it.
    I tried installing Wazp3d but that didn't work either.
    I renamed wazp3d.library and copied it to the Mossys/libs directory and the wazp3d prefs to the prefs directory but I don't know what else I should do?
    I'm looking to see if I can find a video of the installation.


    Then you did not open a text editor. There are text VIEWERS like Multiview (the name says it) and the Ambient internal viewer. Last one is default when you double click a text file. And there are text EDITORS which allow you to change thre text in the file. You should open e.g. “Ed” (for example from the context menu of the text file -> Edit) or FlowStudio, edit and save the file. It’s not difficult. You are jiust doing the wrong things and expect them to work.

    About copying files: it is written in the INSTALLATION paragraph. Copy the Prefs, rename the lib, copy the other lib. That's it.


    I don't know how I could do everything wrong when everything except Wazp3D has an installer
    And yes, one expects a system to be easy to install and work with.
    I also installed SDL with its own installer, which can't be messed up.
    I also installed MorphOs with its own installer
  • »02.05.25 - 12:17
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    koszer
    Posts: 1324 from 2004/2/8
    From: Poland
    Quote:

    Krisz wrote:
    8 bits wouldn't be enough, and 24 bits makes no sense for such an old game



    But did you think about the resolution? In 1996 (year the game was released) 1024x768 was kinda home standard and nobody really used anything above 1280x1024.

    Edit: That was of course a joke. I don't really see how lowering bit depth would help in any way (and it may be the reason why game fails on start).

    Quote:


    Then which screen mode is correct?


    Let me answer also with this video.

    By the way: You may want to upload your video to YouTube, no need to overcomplicate things (although it seems you really like doing this).

    WARNING: I'm not sure how is it going to work on your setup, but in my case I had to lower the framerate, as at 60 FPS the game ran so fast it was extremely hard do play (about 2 times faster than it should, as seen on previous video). As you can see on the latest video (the one from this post), I've capped the FPS to 30 and that seemed to work quite OK.
  • »02.05.25 - 12:31
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    connor
    Posts: 626 from 2007/7/29
    Quote:

    Krisz wrote:
    There's no trolling involved! It wasn't me who started writing in a teasing tone here!


    I'm sure you are not trolling but you ask for help but do not answer questions for clarification. THen you do things in a unexpected way and expect them to work. You confuse a lot of things but you are always absolutely sure about your memory.
    Quote:

    Krisz wrote:
    The fact that I didn't think of your Cygnus-ed isn't interesting because, as I wrote, it's been more than 10 years since I had an Amiga.


    THere was no word about CygnusED. You mentioned it. You throw a lot of things together, mix them around and expect them to work. How can this work? Using MorphOS is really easy, especially for users with Amiga backgfround. It is the natural progress of where AmigaOS stopped development.
    Quote:

    Krisz wrote:
    By the way, I think a basic system should have a simple text editor that not only reads documents but also allows you to write in them!This is true in both amigaOS and macOS!


    And MorphOS as well. Of course MorphOS has an editor. It is called “Ed” and has a big icon of a notepad and a pen. You were shown it here. You can find it yourself when you open the drawers on the system partoition and find a big editor icon. It is okay to forget “everything” about AmigaOS and MorphOS from your Pegasos times, but if you can find the editor icon on macOS there is no reason why you cannot find it on MorphOS.
    Quote:

    Krisz wrote:
    about the Pegasos2, everything worked better with it and I didn't have to do any tricks


    With all your experience and perfect memory from the past, I am sure you can proof this.
    You say you forget everything but you remember very well that everything worked better with the 20 year old MorphOS. I like that you still tried it but I think you should take a few days off, reset your mind and then start from zero. Clear your hardrive completely, install MorphOS 3.19 from scratch, use the programs that are on the CD STEP BY STEP and report if they work and the system is stable. Because you still did not answer to any of those questions from last week. Then after some days, when you want to install a game, follow the instructions. Read what is needed and install only that. Go slow and stepwise. Otherwise you end up in the same mess again.
    Quote:

    Krisz wrote:
    but anyway, the official MorphOS computer is the Pegasos so I shouldn't be surprised by that
    Evetry computer that is listed on the MorphOS homepage is officially supported.


    Hundreds or thousands of MorphOS users are using it every day for hours and for many tasdks. If it is so unstable like you say then no one will use it. And we gave many proves that it is stable. Is it realistic that everyone lies about the stability just to wait for 25 years to cheat an unexperienced user that comes here and asks for help? You also can find many youtube videos showing stable system on all supported computers: Efika, Pegasos, Mac mini, PowerrBook, G5, X5000 … It should be clear that ont MorphOS is unstable but your system. And why is that, we still don’t know because you leave most questions unanswered. It is difficult to expect help when you do not give clear information or not try to start from a clean system and observe it before you go further.
    I hope you will take a rest for some days and then give it a restart. MorphOS is worth it and I’m sure you can enjoy it.

    Quote:

    Krisz wrote:
    And whether you like it or not, I still say that you shouldn't even charge money for such an unstable system.

    You have that opinion, no problem. For me it was totally worth it. It got very stable since 2.0. I got updates for many many years for free and the system gets better with every release.
  • »02.05.25 - 12:38
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    connor
    Posts: 626 from 2007/7/29
    Quote:

    Krisz wrote:
    Quote:

    analogkid wrote:
    Quote:

    Krisz wrote:
    It's been over 10 years since I used an Amiga!

    I'm not sure what works and what doesn't on MorphOS anymore.
    I think I'm looking for an Amiga or Amiga compatible machine that runs Amiga OS because this MorphOS isn't worth much.
    I'm selling this machine, I won't bother with this system.


    If MorphOS is too complicated for you, then you will fall desperate with AmigaOS nowadays.


    amigaOS is at least a usable system

    Nothing against that. MorphOS is usable, too. Very usable. It is very compatible with AmigaOS and even much ahead in most points. Not in all but in most. It is very well polished. Everything that was an extra patch and unstable in AmigaOS (or not even existing) is integrated in MorphOS in a clean way, for example MUI as a standard and much further developed than the old MUI 3.8 (and MUI is much more powerful than GadTools and ReAction), perfect XAD integration, or Magic Menu or dozens other tools. It is modernized all the time. Excatly this is the reason why MorphOS is much more stable AND powerful than AmigaOS. What does not match is your way you want to use it: gaming only emulated games not even from the Amiga platform with libraries you cannot install correctly. This usage is ignoring any of the advantages of MorphOS though.
  • »02.05.25 - 12:45
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    connor
    Posts: 626 from 2007/7/29
    Quote:

    Krisz wrote:
    I reassured everyone that I won't "troll" anymore. I understand that some people idolize MorphOS.
    Unfortunately, it only made me nervous.
    Yesterday it froze at least 10 times in an hour.
    Nothing in the system works properly, so this was just a waste of time and money for me.
    Regardless, thank you all for your help
    and have a great time with MorpOS!


    You are not a troll but you believe that without any current knowledge, without following the instructions, without giving clear answers to questions, we can solve your issues. This cannot work. You have wrong expectations. You claim that the system is instable. You got 11 pages of people tries to help you. We asked you many wquestions to get specific information from you because you never gave them clearly. All your answers are VERY unprecise and not useful to solve your problems because we do still do not know if you even tried a single tools from the CD or if you are just using SDL games with wrong libraries versions that you copied to wrong places and then blame MorphOS to be instable with useless statements like “Nothing works”. Nothing works for you, most likely because your system is set up wrong or has hardware issues, maybe thermal, maybe RAM, maybe something else. Because for hundreds or thousands other MorphOS users it works very very well. So what is more realistic? That everyone here in this forum is lying here for the last 25 years and that MorphOS is completely rubbish where “nothing works” but everyone and the thousands of programs on Aminet and MorphOS Storage for MorphOS are all broken and everyone uses them although they all do not work? Or that only your system is misconfigured and you lack the knowledge or read the docu to complete simple tasks like opening a text editor to write a config file? I don’t blame you, you can learn it. But don’t blame MorphOS for that you can’t do simple things. No-one here says MorphOS would be super much better than all other Linux and Windows and such who have memory protection and much RAM and all that.

    With all the crashes that you claim all the time, where is the concrete description of what you start how exactly and what crashes? Or the smartphone video where we can check what could go wrong? They would help you to solve your issues. I mean in the ened it is you who does not want struggling, right?
  • »02.05.25 - 12:52
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  • Acolyte of the Butterfly
    Acolyte of the Butterfly
    Krisz
    Posts: 147 from 2023/3/22
    Quote:

    koszer wrote:
    Quote:

    Krisz wrote:
    8 bits wouldn't be enough, and 24 bits makes no sense for such an old game



    But did you think about the resolution? In 1996 (year the game was released) 1024x768 was kinda home standard and nobody really used anything above 1280x1024.

    Edit: That was of course a joke. I don't really see how lowering bit depth would help in any way (and it may be the reason why game fails on start).

    Quote:


    Then which screen mode is correct?


    Let me answer also with this video.

    By the way: You may want to upload your video to YouTube, no need to overcomplicate things (although it seems you really like doing this).

    WARNING: I'm not sure how is it going to work on your setup, but in my case I had to lower the framerate, as at 60 FPS the game ran so fast it was extremely hard do play (about 2 times faster than it should, as seen on previous video). As you can see on the latest video (the one from this post), I've capped the FPS to 30 and that seemed to work quite OK.


    So far the game has started, although with faulty graphics, but it worked
    and I don't understand why it doesn't now
    it worked with the same screen settings until now
    You're not seeing things clearly
    it's not that I like to overcomplicate things, but the way MorphOS works is too complicated

    I install MacOS and it works
    it's the same with Windows
    I know there are instructions on how to install add-ons, but since they're not in my native language, it's not that easy for me.
    I know there is Google Translate, which works "well".But I have to constantly switch to MacOS if I want to translate a description and then back to MorphOS
    It starts to get boring after a while
    I think I should learn English.
  • »02.05.25 - 12:59
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    connor
    Posts: 626 from 2007/7/29
    Quote:

    Krisz wrote:
    Is the morphOS browser good?
    Now you might think I'm teasing you, but it can't be called good at all, all the pages are so slow that it takes a lot of patience to browse the net on MorphOS


    Do you mean Wayfarer, the default browser? Yes, it is good. It is the most advanced Amiga browser that ever existed. And yes it IS solw because browsers are fat beasts that have to deal with all this inefficient and blown up webpages, with programs that need hundred MB of RAM and many cores to run acceptable. BUT: Wayfarer CAN do it acceptable. Given the super old hardware that we have, 20-25 years old retro Macs, Wayfarer does a fantastic job! Find any other browser on any Amiga flavour that is only half as good.

    Quote:

    Krisz wrote:
    There were times when MOrphOS itself froze when I was trying out the applications that come with the system


    Why are you always so vague? Do you really want help or do you only want to blame? If you want help: Write your steps down exactly what crashes when so that we all can check it on our machines. Film a video that shows what you do and we can do the same and check together with you.
    Quote:

    Krisz wrote:
    and there were times when it froze during booting
    but there were also times when I was copying data using an hdd dock, the system would freeze repeatedly


    Are those times over? What changed them? Did you replace the RAM or anything else?
    Quote:

    Krisz wrote:
    I believe that many people love this system and try to defend it,


    This is for sure right. And why not? It works well. So we enjoy it and tell others.
    Quote:

    Krisz wrote:
    but unfortunately the truth is that it is very unstable and I am not the only one who says this.


    The truth is that YOUR SYSTEM is unstable and you ignore thousands of working setups even in video presentations. What is bad about accepting that it works for so many other people? Shouldn’t that be a reason for you to say “I also want this to work! What is wrong on my system and how can I fix it? I want to figure it out. This time I will follw the instructions exactly. Or I try another system and see if it is a hardware problem. Or I meet with a user and see if he can help me.”

    Quote:

    Krisz wrote:
    When I had a pegasos2 machine, it was freezing often
    but I thought it was a free system (MOS1.4) and it was still very primitive so you couldn't really say anything bad about it at the time
    But it's been over 10 years since then! And the amount they're asking for MorphOS is not small either.
    In this case, the user may have some expectations if they have already paid for it.


    The system has grown a lot since 1.4. You can always try it before you buy it. This is how you can check your expectations before the buy. You can even reboot it every 30min and decide you don't buy it. The nyou can use it for free. Not comfortable for me, so I decided to buy it. For me it is worth it and I got many updates without extra pay. not for eveyone.
    Quote:

    Krisz wrote:
    By the way, I remember that the browser on my Amiga at the time (os3.9) was faster! IBrowse, and I don't remember which other one I used


    Faster than who? Another browser? Which one? On the same machine? Name it precisely please so that we can check on our Amigas.
    Quote:

    Krisz wrote:

    The MorphOS team needs to think a little about the amount they are asking for the system or spend more time on development because then very few people will think in the future that they want to run it now, many will choose Windows+WinUAE as the majority already does.



    THrey don't need to. You want that but they don't have to do what you want.
  • »02.05.25 - 13:14
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