Priest of the Order of the Butterfly
Posts: 559 from 2012/6/8
From: Hungary
I agree on TinyGL the documentation being a little sparse, because you can't tell from the autodocs which functions are stubs and which ones are actually implemented. Fortunately the output of TGLDEBUG can help, but it would be a bit easier to know beforehand that you can't use certain functions. I remember glPushClientState() and glPopClientState() being a bit of a head-scratcher for me for example.
This is just like television, only you can see much further.