• Paladin of the Pegasos
    Paladin of the Pegasos
    Jupp3
    Posts: 1193 from 2003/2/24
    From: Helsinki, Finland
    Quote:

    Having the source can also help if you are looking for performance. For example, glVertex2f seem to just call glVertex4f internally.

    If you are looking for performance, your code shouldn't have any glVertex*() calls :-)

    But in any case, good work! Not expecting you to rewrite the whole gfx engine to OpenGL 1.1 standard (yes, that's when glDrawArrays(), glDrawElements() etc. were introduced, and nowadays people STILL use immediate mode in NEW programs...) - at least for the first release!

    Just curious, was it glVertex*() all over (like data loading / saving), or only in certain files?
  • »15.10.13 - 23:14
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