Paladin of the Pegasos
Posts: 1193 from 2003/2/24
From: Helsinki, Finland
Tried to get the latest version compiled and running... on Linux/X86-64, and already that is taking a bit of effort. Seem to be getting tons of illegal memory accesses, which might (or might not) be related to 64bit.
UpdateScreenArea() in LinScreen.cpp seems to have some potential endianness isues related to gfx, at least. Also has GTK+ dependency for linux version, which is probably easy to remove.
The code also isn't... very clean / easy to read, which is generally expected, when it's converted from 68k binary
Also, did UAE have some specific issues with this game? Would have assumed it to run problem-free...
Likely more usable too, due to better screen handling (I guess this only runs in window without any filtering)