Butterfly
Posts: 91 from 2020/12/24
Quote:
I see that r_usedrawinteraction0 0 fixes lighting issues.
Old ARB rendering is working since TexGen functions were fixed for 300+ a while ago.
r_usedrawinteraction0 was my workaround till those functions were sorted out....
... and I wondered why no one checked that, but whatever :)
So for 300+ gfx cards using latest TinyGL driver:
r_usedrawinteraction 0
r_skipFogLights 0
r_skipLightScale 0
Quote:
in R2 release - mouse works and mainscreen gui doesn't have glitches
After version 5 something weird happened that affected some hardware out there.
I blame the issue since the upgrade of OpenAL library but could be anything in between.
The video is from a recompiled old r5 release with SDL2 link library from recent github and some changes here and there: For those daring to compile, now you have the clues.
BeWorld recent D3 source experiments help: It even work for any hardware (I have to investigate that).
Obviously shader support needs more work for this kind of game among other issues already exposed.
Thanks to Papiosaur, now I have access to this (problematic) hardware to continue my research.
Big applause to him.
[ Edited by Cowcat 13.03.2023 - 15:57 ]