Paladin of the Pegasos
Posts: 1252 from 2004/2/8
From: Poland
Quote:
Cowcat wrote:
er because skipLightScale is "0": Sometimes newer compiled versions tend to reset some of the values (config is rewritten with default values).
The weird gfx glitch I don't know now.
I've set the skipLightScale to 1, it's better this way.
The glitch is gone. Probably moon phase has something to do with that :)
here's a new YouTube videoNow - the game runs well, but as soon as our character takes a hit (gets shot or hit in hand-to-hand combat) the game stutters for a while. It makes the difficulty level much higher, even more when we're engaging multiple opponents (video to come).