• Paladin of the Pegasos
    Paladin of the Pegasos
    Posts: 1230 from 2004/2/8
    From: Poland

    Cowcat wrote:
    er because skipLightScale is "0": Sometimes newer compiled versions tend to reset some of the values (config is rewritten with default values).

    The weird gfx glitch I don't know now.

    I've set the skipLightScale to 1, it's better this way.
    The glitch is gone. Probably moon phase has something to do with that :)

    here's a new YouTube video

    Now - the game runs well, but as soon as our character takes a hit (gets shot or hit in hand-to-hand combat) the game stutters for a while. It makes the difficulty level much higher, even more when we're engaging multiple opponents (video to come).
  • »26.05.22 - 12:23