• Butterfly
    Posts: 91 from 2020/12/24

    Good observation about the VRAM.
    It is the old 4 release or a new recompile ?

    For your information: There's a problem with new SDL2 that has to be sorted out (old SDL2 library is OK). Don't know if the VRAM stuff is affected by that.

    On my low system is very obvious that something is wrong.

    Found out that OpenAL library (a really old is used) is not up to task in the audio department. Newer OpenAL needs a fix by means of SDL2 or inside the library: Doesn't work as it is now.

    Meanwhile I'm testing different builds of (new and working) OpenAL for this project.

    Game runs quite fast with audio disabled (s_noSound option): While being obvious it could be a testing situation for the gfx rendering.

    [ Edited by Cowcat 17.05.2022 - 10:38 ]
  • »17.05.22 - 08:49