• Acolyte of the Butterfly
    Acolyte of the Butterfly
    Posts: 103 from 2020/12/24
    @Flash

    Quote:

    Assuming what you say is true:


    Certainly everyone is allowed to make mistakes. A while ago I got a slap in the wrist for not including a license on some project. A true mistake but not a big deal.

    Could I be wrong ? ....

    Quote:

    Perhaps it would have been more prudent to wait for the eventual public release


    ... but is about timing and context: Who claimed what, who did that and when.


    Some nutcase claims D3 OS4 running port was done in a couple of days bragging about that and the incompetence of others doing the other port that's taking too long.

    I see (as others who paid attention) THIS on the famous videos:

    Code:
    -----Alloc more headers in. Size = "SomeValue".
    -----Alloc more headers out


    Guess what on my github (neo/renderer/VertexCache.cpp):

    Code:
    if ( freeStaticHeaders.next == &freeStaticHeaders ) // Cowcat notes: Huge lag here for MOS.
    {
    common->Printf( "-----Alloc more headers in. Size = %in", size );

    for ( int i = 0; i < EXPAND_HEADERS; i++ )
    {
    block = headerAllocator.Alloc();

    if( !virtualMemory )
    {
    qglGenBuffersARB( 1, &block->vbo );
    block->size = 0;
    }

    block->next = freeStaticHeaders.next;
    block->prev = &freeStaticHeaders;
    block->next->prev = block;
    block->prev->next = block;
    }

    //common->Printf( "-----Alloc more headers out. Size = %in", block->size );
    common->Printf( "-----Alloc more headers outn");
    }



    Oops....those Printf don't exist in idD3/Dhewm3 sources.

    Proofs? I send a pm to everyone who wants more.


    Now, did someone use a part of my sources, the whole of it or a fucking comma ?. Be my guest. Use it. Acknowledge me (and the others that came before). Maybe not for a comma or tab space.

    PS: Did someone really believe that my Amiga WarpOS games are build with the purpose of not been allowed to run in OS4 ? Are you fucking kidding me ? (note: this was a problem with gcc warpos that's fixed a while ago. Allow me to recompile my whole stuff to run with AOS4 ).






    [ Edited by Cowcat 19.04.2022 - 11:28 ]
  • »19.04.22 - 08:51
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