• Butterfly
    Posts: 91 from 2020/12/24

    Yes, mate. I'm using SDL2 library since the beginning. Good work.

    Keep an eye about the gfx rutines used by D3. I'm using the old ARB code from Id so that enables me to bypass any shader code.

    That works for a non-shader D3 port for a linux build, but still fails for MOS and don't know why (among other things).

    Probably in hours I will finish the MOS part. I'm rebuilding it all.
  • »05.01.21 - 14:29