Priest of the Order of the Butterfly
Posts: 602 from 2010/10/27
O.K. so I was working on my Star Wars project for PrBOOM/PrBOOM +/Odamex last night and put my files onto my Morph machine for testing.
I had not messed with PrBOOM under MorphOS much before, and am having some issues.
First and foremost, why port PrBOOM and not PrBOOM +? Seriously!!! ;)
O.K. for my real question.
Why in the world would PrBOOM of all games suck up ALL my GFX RAM? Even if I did not have all MorphOS's eye candy turned off, it still should not do this.
The reason I know it is doing this is because when I press my Right Mouse Button in game, I get dumped back to MorphOS's main screen and have to press the button in the upper left hand corner of the screen to get back to my game.
Also, how do I turn off the feature that insists that I must have one mouse button assigned to move the character forward. Even if I comment out the option in the config file, it comes back. My temporary option has been to assign that and srafe to the mouse wheel which does not get used.
Lastly, the game runs great, but when the intermission screens, and loading screens are horribly slow! Slower than when there used to be a working port for the Nintendo DS. Something is seriously wrong here. I'm on an eMac after all with 1.5Gb of RAM which I'd say is over kill.
Any thoughts?
Also any idea if Gl is on the way for PrBOOM? I guess AROS has it on the way...
"I hope life isn't a big joke, because I don't get it." - Jack Handey
Registered MorphOS user, Amiga user, and Atari 8-bit user.