New Beta Version of Arcade Game 194X
  • Acolyte of the Butterfly
    Acolyte of the Butterfly
    BigGun
    Posts: 150 from 2004/6/18
    From: Nagold - Germany
    Hi,

    The SEUCK game-engine and my 194X Arcade game make some progress.

    Beta game downloads for MOS and 68k are here:
    http://www.greyhound-data.com/gunnar/games/


    Some new Screenshots:

    shot1.jpg

    shot2.jpg

    shot4.jpg

    shot5.jpg




    I hope that some GFX artists will work with me on some more arcade title. Please drop me an email if you are interested in this.


    Cheers
    Gunnar

    gunnar@greyhound-data.com
  • »11.04.06 - 19:44
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    ThePlayer
    Posts: 1069 from 2003/3/24
    From: Hamburg/Germany
    Looks cool and rembers me of the good old times, when Gameing was fun, and new games and type of games come evry month. Not like today where there comes every monthe a new FPS or RTS or racing game.

    I will ask a good friend of mine he got now some sparetime, and afaik he would like to do one time in his life some GFX for this kind of game.
    PowerMac G5 Quad 2.5 running UWQHD Resolution
  • »11.04.06 - 20:09
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  • Acolyte of the Butterfly
    Acolyte of the Butterfly
    BigGun
    Posts: 150 from 2004/6/18
    From: Nagold - Germany
    Many thanks Player!

    I appreciate any help.

    I need help as I want to develop a good engine which is able to create many different arcade shoot em ups.
    The best way of doing this is to write different games with the kit. I can't paint all the images for several games. I woudl rather prefer to focus on coding. :-)

    So I could need help of some GFX artists.
    If you are an GFX artist and ever wanted to create a Arcade Shoot em Up then please contact me.
    Paint whatever topic you like - I'll create the needed routines for ther Kit to make the game happen.

    I'm open to all types of classical shoot em up ideas.
    Could be R-type, Uridium, or Commando or Xenon or any other Shoot-Em-up style.

    If you want to see how game GFX can look like please look into the DATA drawer of the 194x game.

    My game is drawn in 320 (lowres) resolution.
    But If you don't care about running the game on 68k then you could create image for a higher resolution like 640 for example. 640x480 should run fine on Pegasos or Efika for example.

    I will release the Kit for free. But if the Gfx artist wants to sell his/her game that's fine too.
    But when the Kit is done and ready for releasing then I would like to include with the Kit as examples the first level of each game that was created during building of the kit.

    I hope that some people will help me and that we get some nice Arcade games done soon.
    I think such Arcade games will be nice to run on lowcost Efika attached to TV or similar.

    Cheers
    Gunnar
  • »12.04.06 - 20:40
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    Velcro_SP
    Posts: 929 from 2003/7/13
    From: Universe
    |||

    [ Edited by Velcro_SP 13.08.2011 - 14:55 ]
    Pegasos2 G3, 512 megs RAM
  • »13.04.06 - 09:36
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Jupp3
    Posts: 1193 from 2003/2/24
    From: Helsinki, Finland
    By the way, does it have / have you considered adding OpenGL support? That way drawing would probably be a LOT faster...

    (Of course I'm not saying that it's too slow or anything... But that way the game could be f.ex. scaled to 1024x768 or even higher)
  • »13.04.06 - 09:56
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  • Acolyte of the Butterfly
    Acolyte of the Butterfly
    BigGun
    Posts: 150 from 2004/6/18
    From: Nagold - Germany
    Hi Jupp,

    Hm I think its better to not use OpenGL.

    The Kit is aimed to create classic 2D Arcade Games.
    Computers like the Efika will be able to such created classic games in resolution of 640x480 in fullmotion.
    Just making the Kit dependent from 3D drivers without gaining much makes not much sense IMHO.

    Actually I think 2D arcade games look and play the best using a TV screen. 320 or 640 are perfect resolution for a TV. And just scaling the Sprites to a higher resolution will not increase the quality. For best quality you will need to paint sprites in that desired resolution.

    Carefully painting Sprites in a resolution higher than 640 does not improve the game much and eats just time IMHO.

    The classic 2D rendering is a good mix for these types of games. It allows even 68k machines to run the game in 320 and faster boards like Efika or Peg are able to handle 640 resolution without 3D drivers.


    If a GFX artists comes to me with some good gfx painted in a resolution higher than 640 or 800 then I'll see what is needed to make them run smooth.

    Please mind that using OpenGL will not magically make the game faster in higher resolution without a price. If you run the game in a native resolution of 1024 for example then you will need to put all sprites in GFX mem to use the HW-accelerated.
    If you do this then your game can easely rule cards with low gfxmem.


    Cheers
    Gunnar

    [ Edited by BigGun on 2006/4/13 12:00 ]
  • »13.04.06 - 10:54
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Jupp3
    Posts: 1193 from 2003/2/24
    From: Helsinki, Finland
    Quote:

    Just making the Kit dependent from 3D drivers without gaining much makes not much sense IMHO.

    Supporting OpenGL doesn't necessarily mean that it would be required (probably the best option might be doing separate opengl & non-opengl versions.

    Quote:

    Actually I think 2D arcade games look and play the best using a TV screen. 320 or 640 are perfect resolution for a TV. And just scaling the Sprites to a higher resolution will not increase the quality.

    Yes. But it won't decrease the quality either, and it will be (relatively) better than using a lower resolution.

    Quote:

    Please mind that using OpenGL will not magically make the game faster in higher resolution without a price. If you run the game in a native resolution of 1024 for example then you will need to put all sprites in GFX mem to use the HW-accelerated.
    If you do this then your game can easely rule cards with low gfxmem.

    I know how 3D acceleration works, couldn't have done ldview, thurst and blockmorph without knowing :-)

    OpenGL is nice for some things in 2D games aswell, things like scaling, rotating, and most importantly, alpha blending. I think it should be possible to draw gfx from main memory to OpenGL window. Never done that, as I have all graphics in gfx card mem...
    Probably background might be better drawn that way, and things, that are used often and don't have too many sprites, and might need alpha blending (bullets & smoke etc. come to my mind) might be faster drawn with OpenGL.
  • »13.04.06 - 11:26
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