Of course I can try to port those games, but please think of the following:
1) Porting bigger games needs - naturally - more time. So, instead of porting several smaller games (for people with different tastes e.g people who prefer think games or shoot-em-up games) I would have to concentrate on one game in this time - which means I can only "serve" people who would like this sort of game.
2) Those two games especially need 3D hardware support to be played in a reasonable manner. Of course I would get help from the maintainer of the tinygl.library (which I know from IRC as a very supporting/helpfull person). But AFAIK a newer version of this library will only be released to public with MOS1.5 as some parts depend on it, meaning that you wouldn't be able to play it, even if a port exists - look for example at the 3d ports on the SDL-support-site. (Oh, btw, I too would not be able to test all functionality as I don't have 1.5 myself). The other possiblity would be to write this program as a WarpUp program so that at least people with Voodoos would be able to play them as soon as this port would appear (always assuming of course that this port is faster than MOS1.5 :) ) but this is a path I personally would like to avoid as people still would like a native version meaning that I would have double the work.