• Cocoon
    Cocoon
    Posts: 54 from 2024/7/11
    I have a Playstation 1 Core compiled, it is a bit slow though. On x5000 (or Mirari Hardware) it would be okay I guess. Not sure about sound, if it will jerk even on those. FPSE will be faster. In the future I want to do 3DHW Support (though first for AmigaOS 4/MiniGL, later backport to MOS/TinyGL) but that is for now out of scope. Once I do this this should make things faster.

    Nintendo 64 -> No JIT. Code for 3D HW probably hard to port.
    Sega Saturn -> Compiles. But crashes in SH2 Emulation. Probably Endian related ?
    Gameboy Advance -> I have a MGBA Core, which supports Gameboy Advance

    A lot of Cores are not yet released as they are in the main package which is still in Beta. You can get access against a donation ;-)

    Currently in the Beta 28 are cores for:

    - A5200
    - CPC (Caprice32)
    - ZX Spectrum (Fuse)
    - Atari Lynx (Handy)
    - NeoGeoPocket (Mednafen)
    - PC-Engine/Supergrafx16/PC-Engine CD (Mednafen)
    - Gameboy/Gameboy Color/Gameboy Advance (MGBA)
    - NES (QuickNES)
    - Atari2600 (Stella2014)
    - C64 etc. (Vice)
    - Atari Jaguar (Virtual Jaguar, though this one like the PSX one is very slow)

    In "Premium Packages" (only for people who donated) are still:

    - NeoGeo MVS/AES (Geolith)
    - NeoGeoCD (NeoCD)
    - Playstation 1 (Mednafen)
    - Video and Audio Filters

    In the uploaded Cores on MorphOS Storage there are:

    - NeoGeo (FBNeo)
    - Mame 2003 (0.78), Mame 2003+ (0.78+), Mame 2009 (0.135u4), Mame 2010 (0.139)
    - Picodrive
    - Genesis Plus

    Gruß,
    Steffen
  • »04.08.25 - 18:15
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