"Kinda starts" meaning things start to run but it crashes or stops before rendering is done.
Notes:
- A MorphOS port would not work copy-pasting the Ami port as it is (as usual): Just the compiling scripts are different and a mess. Crosscompiling territory only BTW..
- DLL's are a bitch here as all functions exported have to be located and shared on each dll table: A detective work.
I'm using the same dll as Doom3 MOS port or my Warpos Quake engines but the Ami port uses another dll link library that seems incompatible here.
- Ami port at least had some rendering menu on screen AFAIK but here I'm still way behind.
Edit: Found that reading the Pak files still fails somewhat: Removing it shows a bare menu of the game similar to the Ami port or the PC port when there's no pak0.pak file.