• Butterfly
    Butterfly
    Posts: 91 from 2020/12/24
    @the_doc

    "Kinda starts" meaning things start to run but it crashes or stops before rendering is done.

    Notes:

    - A MorphOS port would not work copy-pasting the Ami port as it is (as usual): Just the compiling scripts are different and a mess. Crosscompiling territory only BTW..

    - DLL's are a bitch here as all functions exported have to be located and shared on each dll table: A detective work.

    I'm using the same dll as Doom3 MOS port or my Warpos Quake engines but the Ami port uses another dll link library that seems incompatible here.

    - Ami port at least had some rendering menu on screen AFAIK but here I'm still way behind.


    Edit:
    Found that reading the Pak files still fails somewhat: Removing it shows a bare menu of the game similar to the Ami port or the PC port when there's no pak0.pak file.




    [ Edited by Cowcat 30.08.2023 - 10:31 ]
  • »30.08.23 - 08:12
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