Posts: 80 from 2020/12/24
Ok tested depth test too. Seems to be also not working.
On debian version if I disable depth test on GfxOpenGL::drawBitmap() right at the else // zbuffer image, the bad effect of models being drawn on top of front objects happens as in my system.
So stencil and depth are in a state of oblivion here.
[ Edited by Cowcat 10.01.2022 - 14:04 ]