Yokemate of Keyboards
Posts: 4977 from 2009/1/28
From: Delaware, USA
Quote:
Andreas_Wolf wrote:
> how about just an updated OpenGL without the complications?
I'm all for it, but the hurdle seems to be the limited developer resources. And I think that updating to a more modern version of OpenGL by implementing OpenGL ES and using an existing wrapper on top of it is better than no updated OpenGL at all.
Like HunoPPC's work? What makes OpenGL ES that much easier to implement? And how much performance would be lost using a wrapper?
The whole idea reeks of OS4.
"Never attribute to malice what can more readily explained by incompetence"