Yokemate of Keyboards
Posts: 10535 from 2003/5/22
> Wouldn't a Warp3D or OpenGL/TinyGL version work better for the MorphOS port of this game?
A Warp3D-based version for MorphOS would be a bad idea as it wouldn't work above Radeon R200. And I'm not sure Wazp3D would be up to the task.
> I am not familiar with the 3D abilities of AROS and Mesa
If I'm not mistaken, AROS uses Mesa v7, which is an implementation of OpenGL 2.1.
According to this article
, there's a private AROS port of Mesa v11, which implements OpenGL 4.1.[ Edited by Andreas_Wolf 04.12.2015 - 00:17 ]