Paladin of the Pegasos
Posts: 1193 from 2003/2/24
From: Helsinki, Finland
Actually, I've been working on Laser Squad style strategy game for long (Using isometric 3D graphics)
Development started few years ago on AmosPro on 7MHz A2000 (Back then I needed to SLOW it down on that machine...)
After that, I continued development on very same A2000 and quite upgraded A1200, in the latest Amos versions, it took sometimes 5 seconds to update screen on A2000
I did make RTG version of Amos version of that game, it also worked on MorphOS (on A1200) but some time later, I converted many of existing Amos code succesfully to C, changing a few things (like resolution, color depth etc.)
What the final Amos version had working:
-2 opposing teams of 5 units
-Action points for each unit
-Working Field of Vision
-3-level visibility (0-Can't see, 1-can see but no enemy units, 2-can see fully)
-Keyboard controls
-Partially working mouse controls
-2 types of weapons, single shot and shotgun
-Working map