Priest of the Order of the Butterfly
Posts: 874 from 2007/4/9
From: Kingston upon ...
Quote:itix wrote:
This looks like it is G5 specific problem in SDL. Many many years ago when Robin Hood was running very slow on G4 (due to SDL issues) I developed fast byte swap routine to get games using 16-bit frame buffers run faster. I think this has backfired now...
I am quite busy ATM but I'll try to look at it today. Any chances to have someone to test new SDL libraries on G5?

Most likely this causes troubles with all other SDL games running on 16-bit screen.
I haven't got a G5, but can test Robin Hood/16-bit screen on r300 (Powerbook 5,6) and r200 (MacMini silent upgrade) tonight if that's useful.
I've just got a few more hours work to do this afternoon, but should be back by about 5.30 GMT.Scrub that, I forgot I have a social committment tonight. Sorry

[ Edited by boot_wb 12.10.2013 - 13:24 ]
www.hullchimneyservices.co.uk
UI: Powerbook 5,6 (1.67GHz, 128MB VRam): OS3.1, OSX 10.5.8
HTPC: Mac Mini G4 (1,5GHz, 64MB VRam): OS3.1 (ZVNC)
Audiophile: Efika 5200b (SB Audigy): OS3.1 (VNC + Virtual Monitor)
Windows free since 2011!