Priest of the Order of the Butterfly
Posts: 602 from 2010/10/27
Alright, I know this is not something that will only run on MorphOS, nor is it something I am coding, but I have been developing this with the MorphOS and other related Amiga communities in mind.
What I am doing is using PrBOOM + to create a Star Wars total Conversion for DOOM 2. The project is in bits and pieces so I can do not have a demonstration working with everything put together. There is a lot of mapping I have yet to do, a ton of sprite editing, weapons and enemy behavior tweaks, and so on and so forth.
In the mean time I would like to show off a bit of what I am working on at the moment. I realize that many Amiga users are not very familiar with some of the many features that advanced DOOM source ports like PrBOOM and PrBOOM + bring to the table, so I'm hoping this video will help exploit them a little bit.
Mind you, I am very aware that MorphOS only has a port of the old out dated PrBOOM sources and will not therefore be able to take advantage of all the features of PrBOOM + such as MP3 sound tracks, OpenGL, and Free Look, but the game should be completable without them...
...just not quite as fun or polished. ;)
Though I'm sure with a little encouragement and or money, I could probably talk someone into bringing PrBOOM + and it's features over to one of the best OS's in the world! After all Fishy Fish has already began porting PrBOOM + code to AROS, and PrBOOM Gl exists for OS 4, so the task should not be to daunting.
And now with the videos. Please share you honest thoughts and opinions and keep in mind that what you are seeing is still in EARLY EARLY development stages and much of the Sprite and Texture work, amongst other things, are not included nor are the maps nearly complete which is very obvious with map 1. ;)
Map 1
http://youtu.be/naO2U22HagM
Map 2
http://youtu.be/GyZuMMPCto8
"I hope life isn't a big joke, because I don't get it." - Jack Handey
Registered MorphOS user, Amiga user, and Atari 8-bit user.