Order of the Butterfly
Posts: 186 from 2003/10/23
yes it's very configurable.
For now (at least for me, a noob about 3D programming ) tinyGL is able to carry the port (with a little loss of the features)
The pros of this engine are :
- the modularity
- it's very lightweight
- the main author is an old amiga programmer (it's the father of the E compiler )
The Cons are :
- it's written in C++ (maybe the official SDK is too old)
- the growing of this engine is very fast and the direction is for more PixelShader code (which we don't have)
I'm nerdy in the extreme
And whiter than sour cream
White&Nerdy 2006 Al Yankovic