Paladin of the Pegasos
Posts: 1193 from 2003/2/24
From: Helsinki, Finland
I guess it's finally time to make a new public release of "Thurst" (a game I've been working on for quite a while, and planned even longer)
It's still very beta, graphics are crap (spent most of the time coding)
Also it's totally silent, but sounds could be enabled very easily, if I just currently had any original samples I could use.
About the project & other plans:
The goal is to do a gravity game VERY similar to the amiga game "Bratwurst" (realtime scaling included) but with features from other gravity games aswell (such as race mode) and some completely(?) original ideas too (rotating levels, for example)
After finishing the game, the plan is to use the engine on some further projects, which might be:
-Bob's Bad Day clone (actually I already tried doing that with the current engine, and I had quite playable game within a day)
-Super Cars 2 clone (Guess that's enough said about it!)
and maybe others too...
Oh, it still lacks one of the most requested features: Network play (and will likely lack for quite a while)
Link:
http://jupp3.amigafin.org/thurst/morphos/(Old screenshot, but the game looks still mostly the same)
[ Edited by Jupp3 on 2005/11/30 5:09 ]