Priest of the Order of the Butterfly
Posts: 602 from 2010/10/27
Cool_amigaN,
Quote:
Thank you once again Cool_amigaN. :)
With this release, I rebuilt the entire WAD, which reduced the file size about 2Mb. I replaced the musical score for the level, added a slew of new sections, added detail to some sections, replaced many of the older textures with new ones, and re-worked the behavior of an enemy or two in order to prevent them from crashing the game.
The next release will/should be the final release before I move on to the next level/chapter. So I need to finish up detailing BIG TIME, as a lot of this still looks like vomit due to the palette conflicts (as eliot is noticing), plus the levels and the lighting needs a lot of detail put into them, not to mention enemy arrangement, as the one I'm currently using is temporary and only for the beta release.
I REALLY need to add in a few more game play features that harken back to the classic Alien Breed series. My first step was to prevent enemies from dropping guns or ammo, though I don't want to just leave ammo and health laying about the level, so I'm going to be adding in computer terminals that will give access to items, though not via a tedious menu screen as in the classic games. Also I do not intend to include a purchasing system. That just don't make sense to me. Why in the world would they have shops set up in the middle of a war zone anyhow?!?! :)
Another thing to look forward to is the fact that when Odamex .7x releases, 32bit True Color will be supported, so the display will begin to look a LOT better than it currently does. Also it sounds as if OpenGL support is still slated for an even further release, and I'm actually getting excited about that because MorphOS seems to handle things much faster in GL than in software mode for some reason, which might even make this playable on an Efika some day.
Anyhow, that's the plans. Make things look and play more professional than they do now, finalize the mapping, and inject as much of the classic Alien Breed vibe as I can into it...
...on that note, I hope it doesn't currently feel like too much of a departure from the original series. Sometimes I feel like I got carried away. :)
Hope you all enjoy what I got thus far though.
"I hope life isn't a big joke, because I don't get it." - Jack Handey
Registered MorphOS user, Amiga user, and Atari 8-bit user.