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Commercial games gone freeware...
  • Yokemate of Keyboards
    Yokemate of Keyboards
    Andreas_Wolf
    Posts: 7026 from 2003/5/22
    From: Germany
    > i donĀ“t know if can be ported to morphos, i will test it for is possible or not

    I rather meant running the AmigaOS3.x executable via Trance. But a version compiled for MorphOS would be even better of course. Toaks once tried to port it to OS4 and said:

    "the engine has serious endian problems atm. it was one of my first ports to os4 and i never released because its just unplayable"
    http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=16083&forum=14#236491

    That may as well be the reason the OS3 version was never released.

    > Out of this world (another world) and the sequel, heart of the alien.

    Yes, that's what I said. It was you who said ""Heart Of The Alien" (AKA Another World)" before. I just corrected you on this.
  • »17.11.10 - 13:35
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    XDelusion
    Posts: 581 from 2010/10/27
    I would crap kittens if this game was ported to MorphOS!

    This had been ported to BeOS, but since BeOS died and Haiku was born from it's ashes, I've yet to be able to get it to run...

    ...on Haiku that is.
    "I hope life isn't a big joke, because I don't get it." - Jack Handey

    Registered MorphOS user, Amiga user, and Atari 8-bit user.
  • »03.02.11 - 06:27
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    Andreas_Wolf
    Posts: 7026 from 2003/5/22
    From: Germany
    Update:

    > That may as well be the reason the OS3 version was never released.

    Seems it was not:

    "the main issue I recall him having were endian based. [...] being that at the time neither of us were gurus and he still managed I dont expect it'd be too difficult."
    http://www.amiga.org/forums/showpost.php?p=648244
  • »05.07.11 - 15:41
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Acill
    Posts: 1734 from 2003/10/19
    From: Gilbert, Az.
    [Quote] "the main issue I recall him having were endian based. [...] being that at the time neither of us were gurus and he still managed I dont expect it'd be too difficult." [/Quote]

    Really? I thought the Megadrive was an 680XX based platform?
    http://www.acill.com

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  • »07.07.11 - 04:58
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  • JJ
  • Acolyte of the Butterfly
    Acolyte of the Butterfly
    JJ
    Posts: 133 from 2010/7/7
    From: Wales
    Acill,
    Quote:

    Really? I thought the Megadrive was an 680XX based platform?



    Yes but im prettu sure the freeware engine for this game was coded for X86???
    We don't stop playing because we grow old; we grow old because we stop playing. - George Bernard Shaw


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  • »07.07.11 - 08:50
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    Andreas_Wolf
    Posts: 7026 from 2003/5/22
    From: Germany
    > Really?

    Don't ask me. I just quoted him ;-) But seeing as Fab confirms this I think we can safely assume it's true :-)

    > I thought the Megadrive was an 680XX based platform?

    JJ is correct here. This engine is a reimplemented from scratch one, not the original. And while it's in C it was apparently written with a little-endian architecture in mind.
  • »07.07.11 - 10:21
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